Monsters and doors disappearing after death - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Monsters and doors disappearing after death (/thread-21308.html) |
Monsters and doors disappearing after death - TheMiki470 - 04-28-2013 Hello, (no surpsie here)I often die in Amnesia. But after I was killed 3 times in a row (wihout exiting the game or loading saves) all monsters and doors disappear. The only thing I can do is load a save from menu, but sometimes I forget to make one and I have do a map all over again :/ Is this a bug or feature? And if this is a feature, is there a way to disable it? I have Windows 7 x64 bit, desktop. HPL.log: Spoiler below!
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1360x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1360 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5570 Version: 4.2.11631 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Głośniki (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio) 2. Generic Software on Głośniki (Bluetooth SCO Audio) 3. Generic Software on Realtek Digital Output (Realtek High Definition Audio) 4. Generic Software on Głośniki (Bluetooth AV Audio) 5. Generic Software on Głośniki (Avnex Virtual Audio Device) Trying to open device 'Generic Software on Głośniki (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1015 ms Entities: 188 ms Compilation: 1 ms Total: 1210 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'TheMiki470' Path: 'D:\Dane/Amnesia/Main/TheMiki470/' -------- BEGIN LOAD FROM D:\Dane/Amnesia/Main/TheMiki470/AutoSave_MachineRoom_2012_11_20_20_9_54_0.sav --------- LOADING SAVE GAME! -------- Loading map '13_machine_room.map' --------- Cache Loading: 3875 ms Entities: 4577 ms Compilation: 10 ms Total: 9286 ms Meshes created: 104 Bodies created: 35 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- -------- Loading map '09_back_hall.map' --------- Cache Loading: 4923 ms Entities: 8701 ms Compilation: 11 ms Total: 14024 ms Meshes created: 89 Bodies created: 21 -------- Loading complete --------- -------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_BackHall_2013_4_26_17_41_31_0.sav --------- WARNING: particle system 0 in candlestick_floor_1 does not exist anymore! WARNING: particle system 1 in candlestick_floor_1 does not exist anymore! WARNING: particle system 2 in candlestick_floor_1 does not exist anymore! WARNING: particle system 3 in candlestick_floor_1 does not exist anymore! WARNING: particle system 4 in candlestick_floor_1 does not exist anymore! WARNING: particle system 0 in candlestick_floor_2 does not exist anymore! WARNING: particle system 1 in candlestick_floor_2 does not exist anymore! WARNING: particle system 2 in candlestick_floor_2 does not exist anymore! WARNING: particle system 3 in candlestick_floor_2 does not exist anymore! WARNING: particle system 4 in candlestick_floor_2 does not exist anymore! WARNING: particle system 0 in candlestick_floor_3 does not exist anymore! WARNING: particle system 1 in candlestick_floor_3 does not exist anymore! WARNING: particle system 2 in candlestick_floor_3 does not exist anymore! WARNING: particle system 3 in candlestick_floor_3 does not exist anymore! WARNING: particle system 4 in candlestick_floor_3 does not exist anymore! WARNING: particle system 0 in candlestick_floor_4 does not exist anymore! WARNING: particle system 1 in candlestick_floor_4 does not exist anymore! WARNING: particle system 2 in candlestick_floor_4 does not exist anymore! WARNING: particle system 3 in candlestick_floor_4 does not exist anymore! WARNING: particle system 4 in candlestick_floor_4 does not exist anymore! WARNING: particle system 0 in candlestick_floor_7 does not exist anymore! WARNING: particle system 1 in candlestick_floor_7 does not exist anymore! WARNING: particle system 2 in candlestick_floor_7 does not exist anymore! WARNING: particle system 3 in candlestick_floor_7 does not exist anymore! WARNING: particle system 4 in candlestick_floor_7 does not exist anymore! WARNING: particle system 0 in candlestick_floor_8 does not exist anymore! WARNING: particle system 1 in candlestick_floor_8 does not exist anymore! WARNING: particle system 2 in candlestick_floor_8 does not exist anymore! WARNING: particle system 3 in candlestick_floor_8 does not exist anymore! WARNING: particle system 4 in candlestick_floor_8 does not exist anymore! WARNING: particle system 0 in candlestick_floor_10 does not exist anymore! WARNING: particle system 1 in candlestick_floor_10 does not exist anymore! WARNING: particle system 2 in candlestick_floor_10 does not exist anymore! WARNING: particle system 3 in candlestick_floor_10 does not exist anymore! WARNING: particle system 4 in candlestick_floor_10 does not exist anymore! WARNING: particle system 0 in candlestick_floor_11 does not exist anymore! WARNING: particle system 1 in candlestick_floor_11 does not exist anymore! WARNING: particle system 2 in candlestick_floor_11 does not exist anymore! WARNING: particle system 3 in candlestick_floor_11 does not exist anymore! WARNING: particle system 4 in candlestick_floor_11 does not exist anymore! WARNING: particle system 0 in candlestick_floor_9 does not exist anymore! WARNING: particle system 1 in candlestick_floor_9 does not exist anymore! WARNING: particle system 2 in candlestick_floor_9 does not exist anymore! WARNING: particle system 3 in candlestick_floor_9 does not exist anymore! WARNING: particle system 4 in candlestick_floor_9 does not exist anymore! WARNING: particle system 0 in candlestick_floor_12 does not exist anymore! WARNING: particle system 1 in candlestick_floor_12 does not exist anymore! WARNING: particle system 2 in candlestick_floor_12 does not exist anymore! WARNING: particle system 3 in candlestick_floor_12 does not exist anymore! WARNING: particle system 4 in candlestick_floor_12 does not exist anymore! WARNING: particle system 0 in candle_floor_2 does not exist anymore! WARNING: particle system 0 in candle_floor_3 does not exist anymore! WARNING: particle system 0 in candle_floor_4 does not exist anymore! WARNING: particle system 0 in candle_floor_6 does not exist anymore! WARNING: particle system 0 in candle_floor_7 does not exist anymore! WARNING: particle system 0 in candle_floor_8 does not exist anymore! -------- END SAVE --------- -------- Loading map '11_study.map' --------- Cache Loading: 4891 ms WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 17587 ms Compilation: 36 ms Total: 23095 ms Meshes created: 146 Bodies created: 56 -------- Loading complete --------- ERROR: Couldn't create SoundEntity '11_event_tree.snt' WARNING: Couldn't preload sound entity '11_event_tree' -------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_Study_2013_4_26_17_43_11_0.sav --------- WARNING: particle system 0 in candlestick_tri_1 does not exist anymore! WARNING: particle system 1 in candlestick_tri_1 does not exist anymore! WARNING: particle system 2 in candlestick_tri_1 does not exist anymore! WARNING: particle system 0 in candlestick_wall_3 does not exist anymore! WARNING: particle system 0 in candlestick_wall_4 does not exist anymore! WARNING: particle system 0 in candlestick_wall_8 does not exist anymore! WARNING: particle system 0 in candlestick_wall_9 does not exist anymore! WARNING: particle system 0 in candlestick_wall_10 does not exist anymore! WARNING: particle system 0 in candlestick_wall_11 does not exist anymore! WARNING: particle system 0 in candlestick_wall_19 does not exist anymore! WARNING: particle system 0 in candlestick_wall_21 does not exist anymore! WARNING: particle system 0 in candlestick_wall_22 does not exist anymore! WARNING: particle system 0 in candlestick_wall_23 does not exist anymore! WARNING: particle system 0 in candlestick_wall_24 does not exist anymore! WARNING: particle system 0 in candlestick_wall_25 does not exist anymore! WARNING: particle system 0 in candlestick_wall_26 does not exist anymore! WARNING: particle system 0 in candlestick_wall_27 does not exist anymore! WARNING: particle system 0 in candlestick_floor_2 does not exist anymore! WARNING: particle system 1 in candlestick_floor_2 does not exist anymore! WARNING: particle system 2 in candlestick_floor_2 does not exist anymore! WARNING: particle system 3 in candlestick_floor_2 does not exist anymore! WARNING: particle system 4 in candlestick_floor_2 does not exist anymore! WARNING: particle system 0 in candlestick_tri_4 does not exist anymore! WARNING: particle system 1 in candlestick_tri_4 does not exist anymore! WARNING: particle system 2 in candlestick_tri_4 does not exist anymore! WARNING: particle system 0 in candlestick02_9 does not exist anymore! WARNING: particle system 0 in candlestick02_14 does not exist anymore! WARNING: particle system 0 in candlestick_floor_4 does not exist anymore! WARNING: particle system 1 in candlestick_floor_4 does not exist anymore! WARNING: particle system 2 in candlestick_floor_4 does not exist anymore! WARNING: particle system 3 in candlestick_floor_4 does not exist anymore! WARNING: particle system 4 in candlestick_floor_4 does not exist anymore! WARNING: particle system 0 in candlestick02_2 does not exist anymore! -------- END SAVE --------- -------- Loading map '09_back_hall.map' --------- Cache Loading: 1666 ms Entities: 1820 ms Compilation: 11 ms Total: 3543 ms Meshes created: 89 Bodies created: 21 -------- Loading complete --------- -------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_BackHall_2013_4_26_17_43_28_0.sav --------- WARNING: particle system 0 in candlestick_floor_1 does not exist anymore! WARNING: particle system 1 in candlestick_floor_1 does not exist anymore! WARNING: particle system 2 in candlestick_floor_1 does not exist anymore! WARNING: particle system 3 in candlestick_floor_1 does not exist anymore! WARNING: particle system 4 in candlestick_floor_1 does not exist anymore! WARNING: particle system 0 in candlestick_floor_2 does not exist anymore! WARNING: particle system 1 in candlestick_floor_2 does not exist anymore! WARNING: particle system 2 in candlestick_floor_2 does not exist anymore! WARNING: particle system 3 in candlestick_floor_2 does not exist anymore! WARNING: particle system 4 in candlestick_floor_2 does not exist anymore! WARNING: particle system 0 in candlestick_floor_3 does not exist anymore! WARNING: particle system 1 in candlestick_floor_3 does not exist anymore! WARNING: particle system 2 in candlestick_floor_3 does not exist anymore! WARNING: particle system 3 in candlestick_floor_3 does not exist anymore! WARNING: particle system 4 in candlestick_floor_3 does not exist anymore! WARNING: particle system 0 in candlestick_floor_4 does not exist anymore! WARNING: particle system 1 in candlestick_floor_4 does not exist anymore! WARNING: particle system 2 in candlestick_floor_4 does not exist anymore! WARNING: particle system 3 in candlestick_floor_4 does not exist anymore! WARNING: particle system 4 in candlestick_floor_4 does not exist anymore! WARNING: particle system 0 in candlestick_floor_7 does not exist anymore! WARNING: particle system 1 in candlestick_floor_7 does not exist anymore! WARNING: particle system 2 in candlestick_floor_7 does not exist anymore! WARNING: particle system 3 in candlestick_floor_7 does not exist anymore! WARNING: particle system 4 in candlestick_floor_7 does not exist anymore! WARNING: particle system 0 in candlestick_floor_8 does not exist anymore! WARNING: particle system 1 in candlestick_floor_8 does not exist anymore! WARNING: particle system 2 in candlestick_floor_8 does not exist anymore! WARNING: particle system 3 in candlestick_floor_8 does not exist anymore! WARNING: particle system 4 in candlestick_floor_8 does not exist anymore! WARNING: particle system 0 in candlestick_floor_10 does not exist anymore! WARNING: particle system 1 in candlestick_floor_10 does not exist anymore! WARNING: particle system 2 in candlestick_floor_10 does not exist anymore! WARNING: particle system 3 in candlestick_floor_10 does not exist anymore! WARNING: particle system 4 in candlestick_floor_10 does not exist anymore! WARNING: particle system 0 in candlestick_floor_11 does not exist anymore! WARNING: particle system 1 in candlestick_floor_11 does not exist anymore! WARNING: particle system 2 in candlestick_floor_11 does not exist anymore! WARNING: particle system 3 in candlestick_floor_11 does not exist anymore! WARNING: particle system 4 in candlestick_floor_11 does not exist anymore! WARNING: particle system 0 in candlestick_floor_9 does not exist anymore! WARNING: particle system 1 in candlestick_floor_9 does not exist anymore! WARNING: particle system 2 in candlestick_floor_9 does not exist anymore! WARNING: particle system 3 in candlestick_floor_9 does not exist anymore! WARNING: particle system 4 in candlestick_floor_9 does not exist anymore! WARNING: particle system 0 in candlestick_floor_12 does not exist anymore! WARNING: particle system 1 in candlestick_floor_12 does not exist anymore! WARNING: particle system 2 in candlestick_floor_12 does not exist anymore! WARNING: particle system 3 in candlestick_floor_12 does not exist anymore! WARNING: particle system 4 in candlestick_floor_12 does not exist anymore! WARNING: particle system 0 in candle_floor_2 does not exist anymore! WARNING: particle system 0 in candle_floor_3 does not exist anymore! WARNING: particle system 0 in candle_floor_4 does not exist anymore! WARNING: particle system 0 in candle_floor_6 does not exist anymore! WARNING: particle system 0 in candle_floor_7 does not exist anymore! WARNING: particle system 0 in candle_floor_8 does not exist anymore! -------- END SAVE --------- -------- Loading map '12_storage.map' --------- Cache Loading: 2567 ms Entities: 10218 ms Compilation: 24 ms Total: 14934 ms Meshes created: 281 Bodies created: 121 -------- Loading complete --------- ERROR: Couldn't create SoundEntity '12_event_blood.snt' WARNING: Couldn't preload sound entity '12_event_blood' ERROR: Couldn't create SoundEntity '12_noise_4.snt' WARNING: Couldn't preload sound entity '12_noise_4' -------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_Storage_2013_4_26_17_44_36_0.sav --------- WARNING: particle system 0 in altar_lamp_1 does not exist anymore! WARNING: particle system 0 in candle_floor_7 does not exist anymore! WARNING: particle system 0 in candle_floor_8 does not exist anymore! WARNING: particle system 0 in candle_floor_10 does not exist anymore! WARNING: particle system 0 in candle_floor_11 does not exist anymore! WARNING: particle system 0 in candle_floor_12 does not exist anymore! WARNING: particle system 0 in candle_floor_13 does not exist anymore! WARNING: particle system 0 in candle_floor_15 does not exist anymore! WARNING: particle system 0 in candle_floor_16 does not exist anymore! WARNING: particle system 0 in candle_floor_17 does not exist anymore! WARNING: particle system 0 in candle_floor_18 does not exist anymore! WARNING: particle system 0 in candle_floor_20 does not exist anymore! WARNING: particle system 0 in candlestick02_1 does not exist anymore! WARNING: particle system 0 in torch_static01_4 does not exist anymore! WARNING: particle system 0 in candlestick_wall_1 does not exist anymore! WARNING: particle system 0 in candlestick_wall_2 does not exist anymore! WARNING: particle system 0 in torch_static01_5 does not exist anymore! WARNING: particle system 0 in torch_static01_6 does not exist anymore! WARNING: particle system 0 in torch_static01_7 does not exist anymore! WARNING: particle system 0 in torch_static01_8 does not exist anymore! WARNING: particle system 0 in torch_static01_9 does not exist anymore! WARNING: particle system 0 in torch_static01_10 does not exist anymore! WARNING: particle system 0 in torch_static01_11 does not exist anymore! WARNING: particle system 0 in torch_static01_12 does not exist anymore! WARNING: particle system 0 in torch_static01_13 does not exist anymore! WARNING: particle system 0 in torch_static01_14 does not exist anymore! WARNING: particle system 0 in torch_static01_15 does not exist anymore! WARNING: particle system 0 in candle_floor_23 does not exist anymore! WARNING: particle system 0 in candlestick02_3 does not exist anymore! -------- END SAVE --------- ERROR: Could not find sound entity 'noise_AreaNoise_1' WARNING: Entity 'explosive_container' with type 5 and subtype -1 does not exist! -------- Loading map 'menu_bg.map' --------- Cache Loading: 967 ms Entities: 170 ms Compilation: 0 ms Total: 1144 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------- BEGIN LOAD FROM D:\Dane/Amnesia/Main/TheMiki470/AutoSave_Storage_2013_4_26_17_44_36_0.sav --------- LOADING SAVE GAME! -------- Loading map '12_storage.map' --------- Cache Loading: 1302 ms Entities: 821 ms Compilation: 20 ms Total: 2451 ms Meshes created: 281 Bodies created: 121 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 971 ms Entities: 156 ms Compilation: 0 ms Total: 1135 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 56.843659 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| RE: Monsters and doors disappearing after death - TheBlastPassage - 04-28-2013 Where did you get the game from? RE: Monsters and doors disappearing after death - plutomaniac - 04-28-2013 If I got it correctly, feature. Amnesia tries to avoid constant trial and error. If you encounter a monster and get killed, it won't appear again. Others will though. If you die a lot then you will run out of monsters in that small area eventually. RE: Monsters and doors disappearing after death - TheMiki470 - 04-28-2013 OK, I get it. I guess there is same thing with doors. RE: Monsters and doors disappearing after death - plutomaniac - 04-28-2013 yes, probably. I don't remember now. RE: Monsters and doors disappearing after death - 7heDubz - 04-28-2013 This is a new one... I wouldn't think that the door's should disappear.. Retail or steam (Or is it pirated? This option isn't supported by the forums so if that's the right answer we cant help you even if we knew the answer) RE: Monsters and doors disappearing after death - plutomaniac - 04-29-2013 Here we go again...I'm closing this one, consider it answered. |