Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monsters and doors disappearing after death
TheMiki470 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Apr 2013
Reputation: 0
#1
Solved: 8 Years, 9 Months, 4 Weeks ago Monsters and doors disappearing after death

Hello,

(no surpsie here)I often die in Amnesia. But after I was killed 3 times in a row (wihout exiting the game or loading saves) all monsters and doors disappear.
The only thing I can do is load a save from menu, but sometimes I forget to make one and I have do a map all over again :/
Is this a bug or feature? And if this is a feature, is there a way to disable it?
I have Windows 7 x64 bit, desktop.
HPL.log:
Spoiler below!
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1360x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1360 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5570
Version: 4.2.11631 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Głośniki (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
2. Generic Software on Głośniki (Bluetooth SCO Audio)
3. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
4. Generic Software on Głośniki (Bluetooth AV Audio)
5. Generic Software on Głośniki (Avnex Virtual Audio Device)
Trying to open device 'Generic Software on Głośniki (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1015 ms
Entities: 188 ms
Compilation: 1 ms
Total: 1210 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'TheMiki470' Path: 'D:\Dane/Amnesia/Main/TheMiki470/'
-------- BEGIN LOAD FROM D:\Dane/Amnesia/Main/TheMiki470/AutoSave_MachineRoom_2012_11_20_20_9_54_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '13_machine_room.map' ---------
Cache Loading: 3875 ms
Entities: 4577 ms
Compilation: 10 ms
Total: 9286 ms
Meshes created: 104
Bodies created: 35
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 4923 ms
Entities: 8701 ms
Compilation: 11 ms
Total: 14024 ms
Meshes created: 89
Bodies created: 21
-------- Loading complete ---------
-------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_BackHall_2013_4_26_17_41_31_0.sav ---------
WARNING: particle system 0 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 0 in candle_floor_2 does not exist anymore!
WARNING: particle system 0 in candle_floor_3 does not exist anymore!
WARNING: particle system 0 in candle_floor_4 does not exist anymore!
WARNING: particle system 0 in candle_floor_6 does not exist anymore!
WARNING: particle system 0 in candle_floor_7 does not exist anymore!
WARNING: particle system 0 in candle_floor_8 does not exist anymore!
-------- END SAVE ---------
-------- Loading map '11_study.map' ---------
Cache Loading: 4891 ms
WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 17587 ms
Compilation: 36 ms
Total: 23095 ms
Meshes created: 146
Bodies created: 56
-------- Loading complete ---------
ERROR: Couldn't create SoundEntity '11_event_tree.snt'
WARNING: Couldn't preload sound entity '11_event_tree'
-------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_Study_2013_4_26_17_43_11_0.sav ---------
WARNING: particle system 0 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_3 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_4 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_8 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_9 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_10 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_11 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_19 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_21 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_22 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_23 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_24 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_25 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_26 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_27 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 0 in candlestick02_9 does not exist anymore!
WARNING: particle system 0 in candlestick02_14 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 0 in candlestick02_2 does not exist anymore!
-------- END SAVE ---------
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 1666 ms
Entities: 1820 ms
Compilation: 11 ms
Total: 3543 ms
Meshes created: 89
Bodies created: 21
-------- Loading complete ---------
-------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_BackHall_2013_4_26_17_43_28_0.sav ---------
WARNING: particle system 0 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 0 in candle_floor_2 does not exist anymore!
WARNING: particle system 0 in candle_floor_3 does not exist anymore!
WARNING: particle system 0 in candle_floor_4 does not exist anymore!
WARNING: particle system 0 in candle_floor_6 does not exist anymore!
WARNING: particle system 0 in candle_floor_7 does not exist anymore!
WARNING: particle system 0 in candle_floor_8 does not exist anymore!
-------- END SAVE ---------
-------- Loading map '12_storage.map' ---------
Cache Loading: 2567 ms
Entities: 10218 ms
Compilation: 24 ms
Total: 14934 ms
Meshes created: 281
Bodies created: 121
-------- Loading complete ---------
ERROR: Couldn't create SoundEntity '12_event_blood.snt'
WARNING: Couldn't preload sound entity '12_event_blood'
ERROR: Couldn't create SoundEntity '12_noise_4.snt'
WARNING: Couldn't preload sound entity '12_noise_4'
-------- BEGIN SAVE TO: D:\Dane/Amnesia/Main/TheMiki470/AutoSave_Storage_2013_4_26_17_44_36_0.sav ---------
WARNING: particle system 0 in altar_lamp_1 does not exist anymore!
WARNING: particle system 0 in candle_floor_7 does not exist anymore!
WARNING: particle system 0 in candle_floor_8 does not exist anymore!
WARNING: particle system 0 in candle_floor_10 does not exist anymore!
WARNING: particle system 0 in candle_floor_11 does not exist anymore!
WARNING: particle system 0 in candle_floor_12 does not exist anymore!
WARNING: particle system 0 in candle_floor_13 does not exist anymore!
WARNING: particle system 0 in candle_floor_15 does not exist anymore!
WARNING: particle system 0 in candle_floor_16 does not exist anymore!
WARNING: particle system 0 in candle_floor_17 does not exist anymore!
WARNING: particle system 0 in candle_floor_18 does not exist anymore!
WARNING: particle system 0 in candle_floor_20 does not exist anymore!
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_4 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_1 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_2 does not exist anymore!
WARNING: particle system 0 in torch_static01_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_6 does not exist anymore!
WARNING: particle system 0 in torch_static01_7 does not exist anymore!
WARNING: particle system 0 in torch_static01_8 does not exist anymore!
WARNING: particle system 0 in torch_static01_9 does not exist anymore!
WARNING: particle system 0 in torch_static01_10 does not exist anymore!
WARNING: particle system 0 in torch_static01_11 does not exist anymore!
WARNING: particle system 0 in torch_static01_12 does not exist anymore!
WARNING: particle system 0 in torch_static01_13 does not exist anymore!
WARNING: particle system 0 in torch_static01_14 does not exist anymore!
WARNING: particle system 0 in torch_static01_15 does not exist anymore!
WARNING: particle system 0 in candle_floor_23 does not exist anymore!
WARNING: particle system 0 in candlestick02_3 does not exist anymore!
-------- END SAVE ---------
ERROR: Could not find sound entity 'noise_AreaNoise_1'
WARNING: Entity 'explosive_container' with type 5 and subtype -1 does not exist!
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 967 ms
Entities: 170 ms
Compilation: 0 ms
Total: 1144 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
-------- BEGIN LOAD FROM D:\Dane/Amnesia/Main/TheMiki470/AutoSave_Storage_2013_4_26_17_44_36_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '12_storage.map' ---------
Cache Loading: 1302 ms
Entities: 821 ms
Compilation: 20 ms
Total: 2451 ms
Meshes created: 281
Bodies created: 121
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 971 ms
Entities: 156 ms
Compilation: 0 ms
Total: 1135 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 56.843659
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


(This post was last modified: 04-28-2013, 05:48 PM by TheMiki470.)
04-28-2013, 05:48 PM
Find
TheBlastPassage Offline
Senior Member

Posts: 338
Threads: 18
Joined: Oct 2012
Reputation: 11
#2
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Monsters and doors disappearing after death

Where did you get the game from?

04-28-2013, 06:26 PM
Website Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#3
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Monsters and doors disappearing after death

If I got it correctly, feature. Amnesia tries to avoid constant trial and error. If you encounter a monster and get killed, it won't appear again. Others will though. If you die a lot then you will run out of monsters in that small area eventually.
04-28-2013, 06:27 PM
Find
TheMiki470 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Apr 2013
Reputation: 0
#4
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Monsters and doors disappearing after death

OK, I get it. I guess there is same thing with doors.
04-28-2013, 06:32 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#5
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Monsters and doors disappearing after death

yes, probably. I don't remember now.
04-28-2013, 09:17 PM
Find
7heDubz Offline
Posting Freak

Posts: 1,329
Threads: 40
Joined: Feb 2013
Reputation: 41
#6
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Monsters and doors disappearing after death

This is a new one... I wouldn't think that the door's should disappear..

Retail or steam (Or is it pirated? This option isn't supported by the forums so if that's the right answer we cant help you even if we knew the answer)

04-28-2013, 10:12 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#7
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Monsters and doors disappearing after death

Here we go again...I'm closing this one, consider it answered.
04-29-2013, 03:20 AM
Find




Users browsing this thread: 1 Guest(s)