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Custom Paintings? - Printable Version

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Custom Paintings? - Pshyched - 07-09-2013

Is there an easy way to create custom Paintings without overriding the default amnesia paintings already there?

I apologize, this was meant to of been put into Development Support.


RE: Custom Paintings? - PutraenusAlivius - 07-09-2013

Just save it under a different name.


RE: Custom Paintings? - Pshyched - 07-09-2013

That literally does not help me at all..

Do I need to create the same painting I want with the _nrm and _spec?


RE: Custom Paintings? - Kreekakon - 07-09-2013

Use Acies's Make Your Own Painting Kit, which can be found here:

http://www.frictionalgames.com/forum/thread-15613.html


RE: Custom Paintings? - Pshyched - 07-09-2013

Thanks Kreekakon.


RE: Custom Paintings? - vengey - 07-13-2013

There are 2 methods for making custom paintings:

METHOD 1:
Custom 3D Model your own and texture your own set of pictures with custom picture frames
REQUIRES A KNOWLEDGE OF 3D MODELING, MAYA 2011 with OPENCOLLADA, AND TEXTURING

METHOD 2:
Take a painting that was in the game and make a custom primitive to overlay the original image
-Make a 512x512 .tga image of the painting you want
-Open the Material Editor
-Create a SolidDiffuse material
-Apply the .tga image
-Save the .mat file with the SAME name as the tga image
-Open LevelEditor
-Place a painting down in the map
-Place a primitive on the map of the .mat you just made
-Align the primitive up with the painting, save and test, good thing with primitives is that they are
affected by lighting properly while billboards tend to have a one sided lighting structure unless
created otherwise