Custom Paintings? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom Paintings? (/thread-22071.html) |
Custom Paintings? - Pshyched - 07-09-2013 Is there an easy way to create custom Paintings without overriding the default amnesia paintings already there? I apologize, this was meant to of been put into Development Support. RE: Custom Paintings? - PutraenusAlivius - 07-09-2013 Just save it under a different name. RE: Custom Paintings? - Pshyched - 07-09-2013 That literally does not help me at all.. Do I need to create the same painting I want with the _nrm and _spec? RE: Custom Paintings? - Kreekakon - 07-09-2013 Use Acies's Make Your Own Painting Kit, which can be found here: http://www.frictionalgames.com/forum/thread-15613.html RE: Custom Paintings? - Pshyched - 07-09-2013 Thanks Kreekakon. RE: Custom Paintings? - vengey - 07-13-2013 There are 2 methods for making custom paintings: METHOD 1: Custom 3D Model your own and texture your own set of pictures with custom picture frames REQUIRES A KNOWLEDGE OF 3D MODELING, MAYA 2011 with OPENCOLLADA, AND TEXTURING METHOD 2: Take a painting that was in the game and make a custom primitive to overlay the original image -Make a 512x512 .tga image of the painting you want -Open the Material Editor -Create a SolidDiffuse material -Apply the .tga image -Save the .mat file with the SAME name as the tga image -Open LevelEditor -Place a painting down in the map -Place a primitive on the map of the .mat you just made -Align the primitive up with the painting, save and test, good thing with primitives is that they are affected by lighting properly while billboards tend to have a one sided lighting structure unless created otherwise |