Pshyched
Member
Posts: 130
Threads: 21
Joined: Nov 2012
Reputation:
5
|
Custom Paintings?
Is there an easy way to create custom Paintings without overriding the default amnesia paintings already there?
I apologize, this was meant to of been put into Development Support.
(This post was last modified: 07-09-2013, 08:16 AM by Pshyched.)
|
|
07-09-2013, 08:12 AM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Custom Paintings?
Just save it under a different name.
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
07-09-2013, 08:47 AM |
|
Pshyched
Member
Posts: 130
Threads: 21
Joined: Nov 2012
Reputation:
5
|
RE: Custom Paintings?
That literally does not help me at all..
Do I need to create the same painting I want with the _nrm and _spec?
|
|
07-09-2013, 08:57 AM |
|
Kreekakon
Pick a god and pray!
Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation:
124
|
|
07-09-2013, 09:01 AM |
|
Pshyched
Member
Posts: 130
Threads: 21
Joined: Nov 2012
Reputation:
5
|
RE: Custom Paintings?
Thanks Kreekakon.
|
|
07-09-2013, 09:32 AM |
|
vengey
Member
Posts: 79
Threads: 7
Joined: Feb 2013
Reputation:
0
|
RE: Custom Paintings?
There are 2 methods for making custom paintings:
METHOD 1:
Custom 3D Model your own and texture your own set of pictures with custom picture frames
REQUIRES A KNOWLEDGE OF 3D MODELING, MAYA 2011 with OPENCOLLADA, AND TEXTURING
METHOD 2:
Take a painting that was in the game and make a custom primitive to overlay the original image
-Make a 512x512 .tga image of the painting you want
-Open the Material Editor
-Create a SolidDiffuse material
-Apply the .tga image
-Save the .mat file with the SAME name as the tga image
-Open LevelEditor
-Place a painting down in the map
-Place a primitive on the map of the .mat you just made
-Align the primitive up with the painting, save and test, good thing with primitives is that they are
affected by lighting properly while billboards tend to have a one sided lighting structure unless
created otherwise
|
|
07-13-2013, 02:34 AM |
|