| Pshyched   Member
 
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			| Custom Paintings? 
 
				Is there an easy way to create custom Paintings without overriding the default amnesia paintings already there?
 I apologize, this was meant to of been put into Development Support.
 
				
(This post was last modified: 07-09-2013, 08:16 AM by Pshyched.)
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	| 07-09-2013, 08:12 AM |  | 
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Custom Paintings? 
 
				Just save it under a different name.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 07-09-2013, 08:47 AM |  | 
	
		| Pshyched   Member
 
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			| RE: Custom Paintings? 
 
				That literally does not help me at all..
 Do I need to create the same painting I want with the _nrm and _spec?
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	| 07-09-2013, 08:57 AM |  | 
	
		| Kreekakon   Pick a god and pray!
 
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	| 07-09-2013, 09:01 AM |  | 
	
		| Pshyched   Member
 
 Posts: 130
 Threads: 21
 Joined: Nov 2012
 Reputation: 
5
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			| RE: Custom Paintings? 
 
				Thanks Kreekakon.
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	| 07-09-2013, 09:32 AM |  | 
	
		| vengey   Member
 
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			| RE: Custom Paintings? 
 
				There are 2 methods for making custom paintings:
 METHOD 1:
 Custom 3D Model your own and texture your own set of pictures with custom picture frames
 REQUIRES A KNOWLEDGE OF 3D MODELING, MAYA 2011 with OPENCOLLADA, AND TEXTURING
 
 METHOD 2:
 Take a painting that was in the game and make a custom primitive to overlay the original image
 -Make a 512x512 .tga image of the painting you want
 -Open the Material Editor
 -Create a SolidDiffuse material
 -Apply the .tga image
 -Save the .mat file with the SAME name as the tga image
 -Open LevelEditor
 -Place a painting down in the map
 -Place a primitive on the map of the .mat you just made
 -Align the primitive up with the painting, save and test, good thing with primitives is that they are
 affected by lighting properly while billboards tend to have a one sided lighting structure unless
 created otherwise
 
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	| 07-13-2013, 02:34 AM |  |