Pshyched 
 
 
		
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Custom Paintings? 
			 
			
				Is there an easy way to create custom Paintings without overriding the default amnesia paintings already there? 
 
I apologize, this was meant to of been put into Development Support.
			 
			
			
			
				
(This post was last modified: 07-09-2013, 08:16 AM by Pshyched.)
 
				
			 
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	| 07-09-2013, 08:12 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Custom Paintings? 
			 
			
				Just save it under a different name.
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 07-09-2013, 08:47 AM  | 
	
		
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		Pshyched 
 
 
		
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RE: Custom Paintings? 
			 
			
				That literally does not help me at all.. 
 
Do I need to create the same painting I want with the _nrm and _spec?
			 
			
			
			
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	| 07-09-2013, 08:57 AM  | 
	
		
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		Kreekakon 
 
 
		
			Pick a god and pray! 
			
			
			
 
			
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	| 07-09-2013, 09:01 AM  | 
	
		
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		Pshyched 
 
 
		
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RE: Custom Paintings? 
			 
			
				Thanks Kreekakon.
			 
			
			
			
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	| 07-09-2013, 09:32 AM  | 
	
		
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		vengey 
 
 
		
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RE: Custom Paintings? 
			 
			
				There are 2 methods for making custom paintings: 
 
METHOD 1: 
Custom 3D Model your own and texture your own set of pictures with custom picture frames 
	REQUIRES A KNOWLEDGE OF 3D MODELING, MAYA 2011 with OPENCOLLADA, AND TEXTURING 
 
METHOD 2: 
Take a painting that was in the game and make a custom primitive to overlay the original image 
	-Make a 512x512 .tga image of the painting you want 
	-Open the Material Editor 
	-Create a SolidDiffuse material 
	-Apply the .tga image 
	-Save the .mat file with the SAME name as the tga image 
	-Open LevelEditor 
	-Place a painting down in the map 
	-Place a primitive on the map of the .mat you just made 
	-Align the primitive up with the painting, save and test, good thing with primitives is that they are 
	affected by lighting properly while billboards tend to have a one sided lighting structure unless 
	created otherwise
			 
			
			
 
			
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	| 07-13-2013, 02:34 AM  | 
	
		
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