[LVL ED] Window Lightrays - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Window Lightrays (/thread-23952.html) |
Window Lightrays - KiraImmortal - 11-27-2013 Particles, general lighting and bilboard making things are easy for me now, but in my upcoming custom story for my latest mod, i would like to do realistic lighting for the windows (with good-looking light rays coming from outside). i can create quite good ones, but not all of them looks so realistic, and i can't imagine how can i make them better :/ is there a tutorial for this on this forum, or can anyone give me a quick training in using these effects perfectly? RE: Window Lightrays - PutraenusAlivius - 11-27-2013 RE: Window Lightrays - DnALANGE - 11-27-2013 Yeah,As JAP said, but what i wanted to say is check one of the Amnesia maps. Open it in the editor and look how they did it. { that's how we all did and learned proberly " - Anyway, open an Amnesia map and look for stuf you like. Then if you like a part do this : Click \ select the one(s) you like ->File->export selection-> search YOUR CustomStory folder-> Save file. HINT: Don't make then as a compound and save... DOESN'T WORK! - Then easely open YOUR map, File->Import Objects-> look where you saved the one from the Original game, as i said above, it should be in YOUR cs folder. Open file and there you go, Enjoy. RE: Window Lightrays - KiraImmortal - 11-29-2013 yeah i know how to import and export things in amnesia, i just wanted to make my own not just copy. but i want to finish this cs until next sunday so i guess i'll try the faster way. thanks for answering for both of you |