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End of Level 3 Sewers Loading Screen - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: End of Level 3 Sewers Loading Screen (/thread-2397.html) Pages:
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End of Level 3 Sewers Loading Screen - 67mag - 10-08-2008 Hi there, I've ran into a problem in between levels 3 to 4. My versions of Penumbra are from gamersgate and I have reinstalled twice now to an avail. I also renamed the hanging jpeg and still no dice. Any help would be greatly appreciated. Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 6 Max texture coord units: 6 Two sided stencil: 0 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 0 Vertex Program: 1 Fragment Program: 0 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'Diffuse_Color_fp.cg' Fog Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'Fog_Solid_fp.cg' Creating fog textures: Solid Additive Alpha Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'refract_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'refract_special_fp.cg' Refraction will not be supported! init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open hardware device... Success! Device name: Generic Software Compatibility Mode Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Trying to load vertex program! Success! WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local Creating and binding ATI spot shader to 1 Creating and binding ATI bump shader to 2 Creating and binding ATI diffuse shader to 3 WARNING: Could not find language file entry 'PreMenuText' All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'expansion01/maps/level03.dae' took: 2902 ms ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' WARNING: Texture 'lambert9-fx' was not found! WARNING: Texture 'lambert9-fx' was not found! WARNING: Texture 'pasted__portal1-fx' was not found! ERROR: Couldn't create material '.mat' WARNING: Could not load material '' Lever 'lever01' loaded state: 2 WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: No collider found for 'general_portal_closed.ent' WARNING: No collider found for 'general_portal_open.ent' WARNING: No shapes for sub mesh 'propellerShape' with group: '' ERROR: Couldn't find game element for entity 'propellerlarge01' Loading collada for 'expansion01/maps/level04.dae' took: 1822 ms ERROR: Couldn't texture 'decals_hanging_sewergrowth.jpg' My system is a 1.7 AMD Sempron with 1 gig ram, video card is Radeon 9200 series with updated drivers, worked fine for both Overture and Black Plague Thanx a bundle! Dave RE: End of Level 3 Sewers Loading Screen - Thomas - 10-08-2008 See here: http://frictionalgames.com/forum/showthread.php?tid=2551 RE: End of Level 3 Sewers Loading Screen - 67mag - 10-08-2008 Thomas Wrote:See here: Hi Thomas, thanx for the reply. Chahged the res on that file to 256 and then even tried deleting it as well. still no dice pretty stumped now. Is there a save available right after that screen possibly? RE: End of Level 3 Sewers Loading Screen - Thomas - 10-08-2008 Upload the contents of log after having deleted the image file. RE: End of Level 3 Sewers Loading Screen - 67mag - 10-09-2008 Thomas Wrote:Upload the contents of log after having deleted the image file. -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 6 Max texture coord units: 6 Two sided stencil: 0 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 0 Vertex Program: 1 Fragment Program: 0 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'Diffuse_Color_fp.cg' Fog Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'Fog_Solid_fp.cg' Creating fog textures: Solid Additive Alpha Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'refract_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'refract_special_fp.cg' Refraction will not be supported! init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open hardware device... Success! Device name: Generic Software Compatibility Mode Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Trying to load vertex program! Success! WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local Creating and binding ATI spot shader to 1 Creating and binding ATI bump shader to 2 Creating and binding ATI diffuse shader to 3 WARNING: Could not find language file entry 'PreMenuText' All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'expansion01/maps/level03.dae' took: 3187 ms ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' WARNING: Texture 'lambert9-fx' was not found! WARNING: Texture 'lambert9-fx' was not found! WARNING: Texture 'pasted__portal1-fx' was not found! ERROR: Couldn't create material '.mat' WARNING: Could not load material '' Lever 'lever01' loaded state: 2 WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: No collider found for 'general_portal_closed.ent' WARNING: No collider found for 'general_portal_open.ent' WARNING: No shapes for sub mesh 'propellerShape' with group: '' ERROR: Couldn't find game element for entity 'propellerlarge01' Loading collada for 'expansion01/maps/level04.dae' took: 1923 ms ERROR: Couldn't texture 'decals_hanging_sewergrowth.jpg' Thanx again Thomas for your persistence! RE: End of Level 3 Sewers Loading Screen - Thomas - 10-09-2008 Now the game cannot create the save folders all of a sudden. This will also make the game crash. Make sure u have not change the write restriction for my documents. You running on Vista? RE: End of Level 3 Sewers Loading Screen - 67mag - 10-09-2008 Thomas Wrote:Now the game cannot create the save folders all of a sudden. This will also make the game crash. Make sure u have not change the write restriction for my documents. You running on Vista? XP Home with Service Pack3. I deleted both programs again and redownloaded them from gamersgate then ran the updates. Replaced the res of hanging sewer growth to 256 and crash is the same. I dont get any errors when installing and Black PLague runs fine, have I possibly missed something Thomas? RE: End of Level 3 Sewers Loading Screen - Thomas - 10-09-2008 If you have done anything new since you copied the contents of hpl.log above, then please get the crash again and print the contents. RE: End of Level 3 Sewers Loading Screen - 67mag - 10-09-2008 Thomas Wrote:If you have done anything new since you copied the contents of hpl.log above, then please get the crash again and print the contents. I had a problem a few months back with Black Plague, so I lowered all the settings just to clear the screen then turned them back on once in the next level. I tried the same here still couldnt get past the screen. Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 6 Max texture coord units: 6 Two sided stencil: 0 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 0 Vertex Program: 1 Fragment Program: 0 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'Diffuse_Color_fp.cg' Fog Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'Fog_Solid_fp.cg' Creating fog textures: Solid Additive Alpha Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'refract_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'refract_special_fp.cg' Refraction will not be supported! init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open hardware device... Success! Device name: Generic Software Compatibility Mode Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Trying to load vertex program! Success! WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local Creating and binding ATI spot shader to 1 Creating and binding ATI bump shader to 2 Creating and binding ATI diffuse shader to 3 WARNING: Could not find language file entry 'PreMenuText' All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 58.883784 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving to config Saving keys Saving to config Saving keys Reset maphandler Exit Player Exit Button Handler Exit Map Handler Exit Game Message Handler Exit Radio Handler Exit Inventory Exit Fade Handler Exit Save Handler Exit Trigger Handler Exit Attack Handler Exit Notebook Exit Numerical panel Exit Intro story Exit Death menu Exit Graphics helper Exit Main menu Exit Player hands Exit Music handler Exit Map Load Text Exit PreMenu Exit Credits Exit Ending Exit Demo end text Exit Gui Handler Exit Sound Environment Handler Exit Shooter Saving config Exit Effect Handler Exit Game -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with tilesets Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! Saving last config Deleting ATI shader to 0 Deleting ATI shader to 1 Deleting ATI shader to 2 Deleting ATI shader to 3 RE: End of Level 3 Sewers Loading Screen - Thomas - 10-09-2008 That is not a crash log since you can see how the game exists as it should. Also this is a major problem still: Quote:WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local Are any folders Penumbra created in "C:\Documents and Settings\67 MAG\My Documents/"? |