Access Violation Error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Access Violation Error (/thread-25370.html) |
Access Violation Error - efiafi - 05-26-2014 Ok so I literally just uninstalled TDD from my old laptop and put it on my desktop and at first the activation code wouldn't work but now it does. However, when I try to open the game it crashes immediately, saying Amnesia.exe caused an exception_access_violation in module <unknown> and I can't seem to find anything like this on the forum. Here's the HPL log and Launcher if that'll help Version 1.10 - s72CA2328-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel Bear Lake B Version: 1.4.0 - Build 8.14.10.1930 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 7 Max color render targets: 7 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 (the next one is the launcher) ------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (2- High Definition Audio Device)(OpenAL default) Trying to open device 'Generic Software on Speakers (2- High Definition Audio Device)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! The blackbox thingy says this: <Main ShowMenu="true" ExitMenuDirectly="true" SaveConfig="true" DefaultProfileName="dev_user" StartLanguage="english.lang" UpdateLogActive="true" /> <Graphics TextureQuality="0" TextureFilter="2" TextureAnisotropy="1.000000" Gamma="1.000000" Shadows="1" SSAOActive="true" SSAOSamples="8" ShadowQuality="1" ShadowResolution="2" SSAOResolution="0" ParallaxEnabled="true" WorldReflection="true" EdgeSmooth="false" /> <Engine LimitFPS="true" /> <Screen Width="1024" Height="768" FullScreen="true" Vsync="false" /> <Physics PhysicsAccuracy="2" UpdatesPerSec="60.000000" /> <Sound Device="0" /> RE: Access Violation Error - jens - 05-26-2014 It is not possible to run the game on that integrated graphics chip from intel. RE: Access Violation Error - efiafi - 05-26-2014 Oh wow are my cheeks red, thank you though! I'm just going to go cry for a million years and drown in sorrow. |