Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Access Violation Error
efiafi Offline
Junior Member

Posts: 2
Threads: 1
Joined: May 2014
Reputation: 0
#1
Solved: 8 Years, 1 Month ago Sad  Access Violation Error

Ok so I literally just uninstalled TDD from my old laptop and put it on my desktop and at first the activation code wouldn't work but now it does.
However, when I try to open the game it crashes immediately, saying Amnesia.exe caused an exception_access_violation in module <unknown> and I can't seem to find anything like this on the forum. Here's the HPL log and Launcher if that'll help

Version 1.10 - s72CA2328-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel Bear Lake B
Version: 1.4.0 - Build 8.14.10.1930
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 4
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 0
Max draw buffers: 7
Max color render targets: 7
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0

(the next one is the launcher)

------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (2- High Definition Audio Device)(OpenAL default)
Trying to open device 'Generic Software on Speakers (2- High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

The blackbox thingy says this:

<Main ShowMenu="true" ExitMenuDirectly="true" SaveConfig="true" DefaultProfileName="dev_user" StartLanguage="english.lang" UpdateLogActive="true" />
<Graphics TextureQuality="0" TextureFilter="2" TextureAnisotropy="1.000000" Gamma="1.000000" Shadows="1" SSAOActive="true" SSAOSamples="8" ShadowQuality="1" ShadowResolution="2" SSAOResolution="0" ParallaxEnabled="true" WorldReflection="true" EdgeSmooth="false" />
<Engine LimitFPS="true" />
<Screen Width="1024" Height="768" FullScreen="true" Vsync="false" />
<Physics PhysicsAccuracy="2" UpdatesPerSec="60.000000" />
<Sound Device="0" />
05-26-2014, 03:23 PM
Find
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
Solved: 8 Years, 1 Month ago RE: Access Violation Error

It is not possible to run the game on that integrated graphics chip from intel.
05-26-2014, 04:10 PM
Website Find
efiafi Offline
Junior Member

Posts: 2
Threads: 1
Joined: May 2014
Reputation: 0
#3
Solved: 8 Years, 1 Month ago RE: Access Violation Error

Oh wow are my cheeks red, thank you though! I'm just going to go cry for a million years and drown in sorrow.
05-26-2014, 04:14 PM
Find




Users browsing this thread: 1 Guest(s)