Falling Through the Floor - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Falling Through the Floor (/thread-25639.html) |
Falling Through the Floor - AGP - 07-09-2014 I'm having a "fall through the floor" issue, every time I load this particular map. There is no .map_cache file and I've made sure the PlayerStart area is positioned as it needs to be. I've even placed several other planes underneath to catch the player. All the planes have the "collides" box checked. I'm honestly at my wit's end. Is there something else that I'm just not seeing? RE: Falling Through the Floor - Mudbill - 07-09-2014 Could you post a screen shot? RE: Falling Through the Floor - AGP - 07-09-2014 Here's a video showing the bug: [link] And here's a screenshot of the editor: [link] So you can see where the player is supposed to spawn. I hope this is helpful information. *nervous nail biting* RE: Falling Through the Floor - Mudbill - 07-09-2014 Hm, that does looks kinda strange. Have you tried using, instead of a plane, a block box for the player? Place one of dem pink boxes and see if that stops you from falling. RE: Falling Through the Floor - Daemian - 07-09-2014 Lol. Check the door. Where it says StartPos. Type something easy like AreaStart. Then copy that name ctrl+c and paste it on the name of that other area in the other level. Also make sure that the area is a PlayerStart type and it's enabled. It looks like she's spawning below the floor, doesn't it? RE: Falling Through the Floor - AGP - 07-09-2014 (07-09-2014, 03:05 AM)Mudbill Wrote: Hm, that does looks kinda strange. I didn't think about that. Will definitely try that out. (07-09-2014, 03:05 AM)Amn Wrote: Lol. I named it PlayerStart, and even double checked by copying and pasting. Everything is set as it should be. All enabled. As for spawning below, yes, I noticed that. Several times, I purposely set the spawn point higher to see if that would change anything and perhaps allow for the player to catch one of the lower placed planes, but it stilled spawned way too low. =/ Well.... here's the verdict. I attempted to use the boxes, but to no avail, then a weird idea struck me. This map is to be a main menu map and the map was labeled as such "lullaby_menu". So I figured, maybe I should just save this as a new map and take menu out of the name. And wouldn't you know, after resaving it to a new file and naming it to main (whether or not this actual contributing to fixing the problem, I'm not entirely sure), but I'm no longer falling through the floor. 0.o Not sure what to make of what just happened, but happy that I'm no longer stuck in a loop of death by void-falling. RE: Falling Through the Floor - Daemian - 07-09-2014 Great. Then maybe it was loading some other map you have around. With the same name. Or the game didn't like that you used the map as menu too. RE: Falling Through the Floor - AGP - 07-09-2014 (07-09-2014, 04:06 AM)Amn Wrote: Great. Then maybe it was loading some other map you have around. With the same name. I've no clue. It was the only map with that name and it currently is not being used as a menu. I only connected to my first map to check it out and see how it looked. Twas differently strange. |