(07-09-2014, 03:05 AM)Mudbill Wrote: Hm, that does looks kinda strange.
Have you tried using, instead of a plane, a block box for the player? Place one of dem pink boxes and see if that stops you from falling.
I didn't think about that. Will definitely try that out.
(07-09-2014, 03:05 AM)Amn Wrote: Lol.
Check the door. Where it says StartPos. Type something easy like AreaStart.
Then copy that name ctrl+c and paste it on the name of that other area in the other level.
Also make sure that the area is a PlayerStart type and it's enabled.
It looks like she's spawning below the floor, doesn't it?
I named it PlayerStart, and even double checked by copying and pasting. Everything is set as it should be. All enabled.
As for spawning below, yes, I noticed that. Several times, I purposely set the spawn point higher to see if that would change anything and perhaps allow for the player to catch one of the lower placed planes, but it stilled spawned way too low. =/
Well.... here's the verdict.
I attempted to use the boxes, but to no avail, then a weird idea struck me.
This map is to be a main menu map and the map was labeled as such "lullaby_menu". So I figured, maybe I should just save this as a new map and take menu out of the name.
And wouldn't you know, after resaving it to a new file and naming it to main (whether or not this actual contributing to fixing the problem, I'm not entirely sure), but I'm no longer falling through the floor.
0.o
Not sure what to make of what just happened, but happy that I'm no longer stuck in a loop of death by void-falling.