[SCRIPT] Why wont this work?? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Why wont this work?? (/thread-30112.html) |
Why wont this work?? - 4WalledKid - 06-10-2015 //////////////////////////// // Run first time starting map void OnStart() { //Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light! AddEntityCollideCallback("Player", "area," "lightsOff", true, 1); } void lightsOff(string &in asParent, string &in asChild, int alState) { //AddPropForce("lamp_1", -30, 0, 0, "world"); //AddDebugMessage("YES", true); //GivePlayerDamage(0.5, "Claws", true, false); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } LOL nv RE: Why wont this work?? - Romulator - 06-10-2015 Look at your AddEntityCollideCallback. What's wrong with it? (It's not the placement, its the actual line of code). RE: Why wont this work?? - Darkfire - 06-10-2015 Hint: you placed a coma inside the "area" instread of placing it after RE: Why wont this work?? - Mudbill - 06-10-2015 moar of a spoiler than a hint #nospoilerspls #spoilertags #idontreallycare |