////////////////////////////
// Run first time starting map
void OnStart()
{
//Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light!
AddEntityCollideCallback("Player", "area," "lightsOff", true, 1);
}
void lightsOff(string &in asParent, string &in asChild, int alState)
{
//AddPropForce("lamp_1", -30, 0, 0, "world");
//AddDebugMessage("YES", true);
//GivePlayerDamage(0.5, "Claws", true, false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
LOL nv