[MDL ED] Trouble: Mesh and joints in different planes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Trouble: Mesh and joints in different planes (/thread-30591.html) |
Trouble: Mesh and joints in different planes - Flisk - 09-17-2015 Hello. Surely someone faced this problem. When importing a mesh in the DAE Model Editor, mesh and bones are in different planes. Here are screenshots of the settings that I used to be exported to Maya: If I create more than 7 joints, will glitches in Model Editore. And if I combine the joints and mesh in group, then in the Model Editor happen crash. I tried different combinations. I chose these. Export according to the instructions by frictional games Result. After importing DAE in editor appears a problem: How can you do in this situation to solve this problem? Thanks in advance. RE: Trouble: Mesh and joints in different planes - Juras - 09-17-2015 Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings: Let me know if that helps Edit: Oops, "Lights" should be unchecked in the export settings RE: Trouble: Mesh and joints in different planes - Traggey - 09-17-2015 This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting. RE: Trouble: Mesh and joints in different planes - Flisk - 09-17-2015 (09-17-2015, 05:04 PM)Juras Wrote: Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings: Hooray!! It worked! I have long suffered with this problem. I had no idea that so easy.) Thank you very much!. (http://playbox.clan.su/images/for_other/questionsHPL2/problem_solved.jpg) By the way, I watched your videos about creating a monster. Wonderful job! Traggey Wrote:This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting. Yes. It therein). RE: Trouble: Mesh and joints in different planes - Juras - 09-17-2015 Glad it worked and thanks alots! |