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Model Editor Help Trouble: Mesh and joints in different planes
Flisk Offline
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Joined: Aug 2015
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#1
Exclamation  Trouble: Mesh and joints in different planes

Hello. Surely someone faced this problem. When importing a mesh in the DAE Model Editor, mesh and bones are in different planes. Here are screenshots of the settings that I used to be exported to Maya:

If I create more than 7 joints, will glitches in Model Editore. And if I combine the joints and mesh in group, then in the Model Editor happen crash.
[Image: outliner.jpg]

I tried different combinations. I chose these.
[Image: SmoothBindOptions.jpg]

Export according to the instructions by frictional games
[Image: ExportAllOptions.jpg]

Result. After importing DAE in editor appears a problem:
[Image: resultHPL2modeleditor.jpg]

How can you do in this situation to solve this problem? Thanks in advance.

I understand very little English, so I write through an interpreter.
09-17-2015, 04:36 PM
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Juras Offline
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Posts: 166
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#2
RE: Trouble: Mesh and joints in different planes

Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings:

[Image: AG5q4Xw.png]

Let me know if that helps Smile

Edit: Oops, "Lights" should be unchecked in the export settings Tongue

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
(This post was last modified: 09-17-2015, 05:07 PM by Juras.)
09-17-2015, 05:04 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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#3
RE: Trouble: Mesh and joints in different planes

This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting.
09-17-2015, 05:08 PM
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Flisk Offline
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Joined: Aug 2015
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#4
RE: Trouble: Mesh and joints in different planes

(09-17-2015, 05:04 PM)Juras Wrote: Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings:

Let me know if that helps Smile

Edit: Oops, "Lights" should be unchecked in the export settings Tongue

Hooray!! It worked!Big Grin
I have long suffered with this problem. I had no idea that so easy.) Thank you very much!Smile. (http://playbox.clan.su/images/for_other/...solved.jpg)

By the way, I watched your videos about creating a monster. Wonderful job!

Traggey Wrote:This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting.

Yes. It therein).

I understand very little English, so I write through an interpreter.
09-17-2015, 07:16 PM
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Juras Offline
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#5
RE: Trouble: Mesh and joints in different planes

Glad it worked and thanks alots! Smile

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
09-17-2015, 08:16 PM
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