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[ANN] Immersive torch_static.ent - Printable Version

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Immersive torch_static.ent - André Campana - 12-07-2015

Everyone that played Amnesia know that torches are not immersive at all! They don't cast shadows and have a ridiculous light radius. Frictional made it that way so that performance don't drop too much. I made a fixed model, and i'll tell ya, if you have more than 12 of these in your map, it's going to get pretty heavy to render the game, that is, game fps suffers quite a bit.

Original:
[Image: Amnesia%202015-12-07%2013-32-50-89_zps0sfkrzfk.png]

Maxleyo's Custom Torch:
[Image: Amnesia%202015-12-07%2013-33-21-40_zpspxzddrt5.png]

And the last one..

Original:
[Image: Amnesia%202015-12-07%2013-30-29-31_zps3bpzkuo4.png]

Maxleyo's Custom Torch:
[Image: Amnesia%202015-12-07%2013-30-10-47_zpsxb8lscpm.png]

".ent" file attached. Place it on <Game Root>/entities/lamp/torch_static01

Update 1: Reduced range from 20 to 12


RE: Immersive torch_static.ent - Neelke - 12-07-2015

The first image looks good, the other one doesnt. The radius of the light is a bit too big. I would decrease it a bit.


RE: Immersive torch_static.ent - André Campana - 12-07-2015

(12-07-2015, 07:55 PM)Neelke Wrote: The first image looks good, the other one doesnt. The radius of the light is a bit too big. I would decrease it a bit.

Ok, reduced range from 20 to 12, try it out