Possible issue with non-steam mods - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Possible issue with non-steam mods (/thread-36795.html) |
Possible issue with non-steam mods - WALP - 01-19-2016 I recently released a mod, but multiple users have been having problems with it on non steam versions of the game. 1 recent issue was reported with one guy being unable to start up his game(using modlauncher), who only managed to get it working if he changed a line in the ressources.cfg, so it points to: <Directory Path="/mods/assets" AddSubDirs="true"></Directory> instead of: <Directory Path="/assets" AddSubDirs="true"></Directory> Since it seems to work fine for both me and other steam owners of the game, I want to know if this is intended, or if it is a bug with the non-steam versions. As well using /mods/assets for some reason seems to have the consequence of certain graphics not loading in the terminal audio player, but it loads fine when its just set to /assets. RE: Possible issue with non-steam mods - Mudbill - 01-19-2016 The behaviour changes depending on whether you have that line above or below the normal /assets line. Have you tried using just /mods? Is it located at the top or bottom of the resources file? Try the opposite. RE: Possible issue with non-steam mods - WALP - 01-19-2016 sorry it seams this was accidently posted in the wrong directory, meant to post in SOMA development support |