| WALP   Posting Freak
 
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			| Possible issue with non-steam mods 
 
				I recently released a mod, but multiple users have been having problems with it on non steam versions of the game. 
 1 recent issue was reported with one guy being unable to start up his game(using modlauncher), who only managed to get it working if he changed a line in the ressources.cfg, so it points to:
 
 <Directory Path="/mods/assets" AddSubDirs="true"></Directory>
 
 instead of:
 
 <Directory Path="/assets" AddSubDirs="true"></Directory>
 
 Since it seems to work fine for both me and other steam owners of the game, I want to know if this is intended, or if it is a bug with the non-steam versions.
 
 As well using /mods/assets for some reason seems to have the consequence of certain graphics not loading in the terminal audio player, but it loads fine when its just set to /assets.
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	| 01-19-2016, 04:04 PM |  | 
	
		| Mudbill   Muderator
 
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			| RE: Possible issue with non-steam mods 
 
				The behaviour changes depending on whether you have that line above or below the normal /assets line. Have you tried using just /mods? Is it located at the top or bottom of the resources file? Try the opposite.
			 
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	| 01-19-2016, 09:54 PM |  | 
	
		| WALP   Posting Freak
 
 Posts: 1,221
 Threads: 34
 Joined: Aug 2012
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			| RE: Possible issue with non-steam mods 
 
				sorry it seams this was accidently posted in the wrong directory, meant to post in SOMA development support
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	| 01-19-2016, 11:10 PM |  |