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First Walkthrough ::: Hints ON? OFF? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: First Walkthrough ::: Hints ON? OFF? (/thread-3782.html) |
First Walkthrough ::: Hints ON? OFF? - Koranis79 - 09-05-2010 I'm undecided. Since this game will basically be a one-time ticket, I want to enjoy every second of it, slowly, as if it was a precious, old wine, without missing anything. So everytime I will be stuck somewhere I will enjoy it even more, as I did with Penumbra (I didn't even imagine what kind of game that was ... but my girlfriend had insisted I would appreciated it and I did! ![]() So I fear that playing with hints would take away from the overall experience, and I don't really think I will need them since I already know how Frictional's mind cogs move... But I also wouldn't want to miss some information that hints would give me that would otherwise improve the experience. What do you think? RE: First Walkthrough ::: Hints ON? OFF? - Spooder Wekd - 09-05-2010 hints are just essentially objectives. go without them and it is way better! RE: First Walkthrough ::: Hints ON? OFF? - MulleDK19 - 09-05-2010 All the hints you need: Spoiler below!
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