I'm undecided. Since this game will basically be a one-time ticket, I want to enjoy every second of it, slowly, as if it was a precious, old wine, without missing anything.
So everytime I will be stuck somewhere I will enjoy it even more, as I did with Penumbra (I didn't even imagine what kind of game that was ... but my girlfriend had insisted I would appreciated it and I did!
)
So I fear that playing with hints would take away from the overall experience, and I don't really think I will need them since I already know how Frictional's mind cogs move...
But I also wouldn't want to miss some information that hints would give me that would otherwise improve the experience.
What do you think?