Sneakers and dressed - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +--- Thread: Sneakers and dressed (/thread-43487.html) |
Sneakers and dressed - i3670 - 03-26-2016 Is it just me or is it a lot more finicky to script now? I've been trying to use the Player_SetFootWear("sneaker"); Player_SetClothing("dressed"); in my map, which is directly copied from the 00_01apartment map but it is just coming up with errors and "sneaker"/"dressed" can't be found anywhere else in the original script. ERR Message: Arlington_Concept.hps (78, 2): ERR : No matching signatures to 'Player_SetFootWear(tString)' RE: Sneakers and dressed - Abion47 - 03-27-2016 Do you have the line #include "helpers/helper_player.hps" at the top of your map's script file? RE: Sneakers and dressed - i3670 - 03-27-2016 Hmm, I didn't but now that I've added it there's no footstep or clothing sound at all. RE: Sneakers and dressed - Abion47 - 03-27-2016 Have you set a soundscape for your environment? It's a bit of a guess, but looking at the sound files the sneaker footstep sounds only have settings for small_room, medium_room, and forest. It could also have something to do with the material for the floor in the apartment room. The livingroom_wood_tiling material that the floor plane uses in the apartment map is set to have a physics material of wood laminate, so that might have something to do with it as well. RE: Sneakers and dressed - i3670 - 03-27-2016 Yup, added a soundscape and now it works, thank you. |