i3670
Posting Freak
Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation:
36
|
Sneakers and dressed
Is it just me or is it a lot more finicky to script now? I've been trying to use the
Player_SetFootWear("sneaker");
Player_SetClothing("dressed");
in my map, which is directly copied from the 00_01apartment map but it is just coming up with errors and "sneaker"/"dressed" can't be found anywhere else in the original script.
ERR Message:
Arlington_Concept.hps (78, 2): ERR : No matching signatures to 'Player_SetFootWear(tString)'
(This post was last modified: 03-26-2016, 11:46 PM by i3670.)
|
|
03-26-2016, 11:46 PM |
|
Abion47
Senior Member
Posts: 369
Threads: 22
Joined: Oct 2015
Reputation:
46
|
RE: Sneakers and dressed
Do you have the line #include "helpers/helper_player.hps" at the top of your map's script file?
|
|
03-27-2016, 12:18 AM |
|
i3670
Posting Freak
Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation:
36
|
RE: Sneakers and dressed
Hmm, I didn't but now that I've added it there's no footstep or clothing sound at all.
|
|
03-27-2016, 12:41 AM |
|
Abion47
Senior Member
Posts: 369
Threads: 22
Joined: Oct 2015
Reputation:
46
|
RE: Sneakers and dressed
Have you set a soundscape for your environment? It's a bit of a guess, but looking at the sound files the sneaker footstep sounds only have settings for small_room, medium_room, and forest. It could also have something to do with the material for the floor in the apartment room. The livingroom_wood_tiling material that the floor plane uses in the apartment map is set to have a physics material of wood laminate, so that might have something to do with it as well.
|
|
03-27-2016, 01:05 AM |
|
i3670
Posting Freak
Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation:
36
|
RE: Sneakers and dressed
Yup, added a soundscape and now it works, thank you.
|
|
03-27-2016, 01:28 AM |
|