Enemy/NPC Events - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Enemy/NPC Events (/thread-4642.html) |
Enemy/NPC Events - Placeable - 09-21-2010 Hello! I was wondering if there are any callback functions for specific NPC events, much like the area events like OnEnter/OnStart/OnExit etc. Perhaps something similar for NPC monster like OnDeath, OnPlayerPerceive etc. IF there are any such events could you fill me out? I didn't find anything on the HPL2 Documentation site. Basically I want to interrupt a Monster's waypoint/path node when he spots the player; since, at least for me, the monster behaves somewhat strange when he HAS a current waypoint, spots the player, but still insists on walking to the waypoint first. Giving him a funny behaviour. Thanks in advance. RE: Enemy/NPC Events - Placeable - 09-22-2010 bumpily bump bump |