Enemy/NPC Events
Hello!
I was wondering if there are any callback functions for specific NPC events, much like the area events like OnEnter/OnStart/OnExit etc.
Perhaps something similar for NPC monster like OnDeath, OnPlayerPerceive etc.
IF there are any such events could you fill me out? I didn't find anything on the HPL2 Documentation site. Basically I want to interrupt a Monster's waypoint/path node when he spots the player; since, at least for me, the monster behaves somewhat strange when he HAS a current waypoint, spots the player, but still insists on walking to the waypoint first. Giving him a funny behaviour.
Thanks in advance.
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