Amnesia Demo Crash - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Amnesia Demo Crash (/thread-5015.html) |
Amnesia Demo Crash - xXNoscoperXx - 10-11-2010 I downloaded the demo from Steam, and when i go to start it up I get the "Black Box" Error. I recently updated my drivers. Any ideas? RE: Amnesia Demo Crash - Thomas - 10-11-2010 post hpl.log found in My Documents/Amnesia/main RE: Amnesia Demo Crash - xXNoscoperXx - 10-11-2010 Is this it? Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® G45/G43 Express Chipset Version: 2.1.0 - Build 8.15.10.2202 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2202 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 RE: Amnesia Demo Crash - Thomas - 10-11-2010 Afraid Intel cards are not support. At least there is no known Intel card that work with the game. RE: Amnesia Demo Crash - xXNoscoperXx - 10-11-2010 I was afraid of that. Thanks for the help though. |