Ever wondered what 84 grunts looked like? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Ever wondered what 84 grunts looked like? (/thread-6476.html) Pages:
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Ever wondered what 84 grunts looked like? - GraphicsKid - 02-05-2011 http://www.youtube.com/watch?v=3aZiTVkAwL8 Hehehehehehe... I was walking around, and thought "hey... it'd be a shame to come to this nice place and not break something," so I did... BIG mistake. RE: Ever wondered what 84 grunts looked like? - Akasu - 02-05-2011 Cool video It seemed to lag quite a bit though. Funny that I had planned to do something almost exactly like that but in addition with the Rob Zombie's halloween theme that would start playing when the grunts appeared. RE: Ever wondered what 84 grunts looked like? - CrushedRaiD - 02-05-2011 Lol, i actually was about to do something like this on my custom story xD RE: Ever wondered what 84 grunts looked like? - hollowleviathan - 02-05-2011 That was scarier than I expected a simple gruntspam map to be, well done. RE: Ever wondered what 84 grunts looked like? - Kein - 02-05-2011 That's slutters a lot. RE: Ever wondered what 84 grunts looked like? - Tanshaydar - 02-05-2011 Why 84? After that game crashes or something like that? It clearly can be seen that game is lagging. Though it's very good video RE: Ever wondered what 84 grunts looked like? - Tintin - 02-05-2011 Haha! Loved it. Rather creepy video. I'm surprised Daniel didn't lose his sanity even more quickly. Good experiment though. RE: Ever wondered what 84 grunts looked like? - Tottel - 02-05-2011 Actually, no. I've never wondered. RE: Ever wondered what 84 grunts looked like? - Sel - 02-05-2011 ^^^^^ that RE: Ever wondered what 84 grunts looked like? - GraphicsKid - 02-06-2011 (02-05-2011, 12:17 PM)Tanshaydar Wrote: Why 84? After that game crashes or something like that? The game is lagging REALLY badly, but I suspect it is due to the pathfinding, not the graphics. I just put down 84... just kind of arbitrary. behind each of those doors is just a long dead-end hallway that's filled with inactive grunts. When those hallways were full, I had 84 grunts. For a serious mod, I'd recommend no more than 10 at one time. Maybe even fewer than this because as I've said above, I think the lag was mainly caused by the pathfinding having to run through 84 grunts, not just the graphics. For a serious mod, it may have to sift through even more path nodes than the few in this short video, so maybe even 10 would be pushing it for a serious effort in what I assume would be a much larger level. |