Death by light? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Death by light? (/thread-6984.html) |
Death by light? - LifeRemixed - 03-21-2011 I was wondering if it's possible to make it so that when i have my lantern active in an area it will fade enemies to smoke and get rid of them but if the lantern is inactive nothing will happen. RE: Death by light? - Pandemoneus - 03-21-2011 It's similiar to that: http://www.frictionalgames.com/forum/thread-5143.html?highlight=lantern RE: Death by light? - LifeRemixed - 03-21-2011 (03-21-2011, 09:21 PM)Pandemoneus Wrote: It's similiar to that: I'm really sorry but i'm pretty new to scripting and I couldn't figure out how to make that work.. RE: Death by light? - Hooumeri - 03-24-2011 I never could get my script to work. Activating the lantern is something you cant realy work into a script.. Atleast I cant. RE: Death by light? - MrBigzy - 03-25-2011 You can use the callback: SetLanternLitCallback(string &asCallback); Syntax: MyFunc(bool abLit) So everytime the lantern is lit, it'll do whatever is in the callback function. Turning enemies to smoke is: FadeEnemyToSmoke(string& asName, bool abPlaySound); Actually, now that I think of it, you'll need to check if enemies are a certain distance away from you. Not sure how to do that... |