LifeRemixed 
 
 
		
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Death by light? 
			 
			
				I was wondering if it's possible to make it so that when i have my lantern active in an area it will fade enemies to smoke and get rid of them but if the lantern is inactive nothing will happen.
			 
			
			
			
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	| 03-21-2011, 09:12 PM  | 
	
		
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		Pandemoneus 
 
 
		
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	| 03-21-2011, 09:21 PM  | 
	
		
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		LifeRemixed 
 
 
		
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	| 03-21-2011, 10:34 PM  | 
	
		
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		Hooumeri 
 
 
		
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RE: Death by light? 
			 
			
				I never could get my script to work. Activating the lantern is something you cant realy work into a script.. 
 
Atleast I cant.
			 
			
			
			
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	| 03-24-2011, 02:40 PM  | 
	
		
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		MrBigzy 
 
 
		
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RE: Death by light? 
			 
			
				You can use the callback: SetLanternLitCallback(string &asCallback); 
Syntax: MyFunc(bool abLit) 
 
So everytime the lantern is lit, it'll do whatever is in the callback function. 
 
Turning enemies to smoke is: FadeEnemyToSmoke(string& asName, bool abPlaySound); 
 
Actually, now that I think of it, you'll need to check if enemies are a certain distance away from you. Not sure how to do that...
			 
			
			
			
				
(This post was last modified: 03-25-2011, 05:49 AM by MrBigzy.)
 
				
			 
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	| 03-25-2011, 05:39 AM  | 
	
		
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