how to make a door load another map ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: how to make a door load another map ? (/thread-7055.html) |
how to make a door load another map ? - Crypto - 03-25-2011 Hi i need help little bit. how can i make door load second map when i have completed the first map. RE: how to make a door load another map ? - Viperdream - 03-25-2011 Use a LevelDoor. Or Code: ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); RE: how to make a door load another map ? - Crypto - 03-26-2011 It gave me an error : FATAL ERROR: Could not load script file 'custom_stories/maps/custom_stories/maps/maps/MansionEscape.hps'! Main(24,1) : ERR : Unexpected token '{' here is the script: //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_2", false, true); PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true); } void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); } void MonsterFunc1(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_grunt_1" , true); AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_1",0,""); AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_12",0,""); } { ChangeMap(string& asMansionEscapeTwo, string& asStartPos, string& asStartSound, string& asEndSound); } RE: how to make a door load another map ? - Pandemoneus - 03-26-2011 Read this please: http://wiki.frictionalgames.com/hpl2/tutorials/script/entihscript_beginner RE: how to make a door load another map ? - Crypto - 03-26-2011 ok but can someone just tell what is wrong with that script ? RE: how to make a door load another map ? - Tanshaydar - 03-26-2011 Even if someone tell it, you still have to see the tutorials. RE: how to make a door load another map ? - MrBigzy - 03-26-2011 Your bottom part isn't in a function. You gotta look at the error message. When it says 24, 1, that means line 24, character 1. RE: how to make a door load another map ? - Crypto - 03-26-2011 it works now ! thanks everyone |