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RE: Amnesia enemy ideas - Doctorcheese - 06-21-2011

Stalker: The Stalker is a creature that lives in the mist, therefore it can only follow you where the mist is. However, lights (except the lantern, that would be too easy) can make the mist disappear from an area. I think this would make for some unique encounters. I'm thinking of making a similiar monster for my custom story Big Grin

And as to what it would look like. It is a four legged creature with the body of a skinned hound. However it's head is a skinned human head similiar to that of a suitor. It can spot you immediately when you enter the mist, but if you are in a light source that makes the mist go away it doesn't know you're there.
(06-20-2011, 11:59 PM)TiberiumSoul Wrote: alright guys this is the final art for the light keeper and for fuck sake dont automatically assume its a brute JUST because it has metal plates on its body!

http://necromorph-silence.deviantart.com/#/d3jg6k3

It looks pretty awesome IMO. Wouldn't want to be chased by that Big Grin


RE: Amnesia enemy ideas - BlueFury - 06-23-2011

i am actually working on a game, using unreal 3
with slightly better graphics than amnesia
and 5-10 monsters
for the frictional freaks!


RE: Amnesia enemy ideas - Doctorcheese - 06-23-2011

Just be sure to make it scary as Amnesia Big Grin


RE: Amnesia enemy ideas - TiberiumSoul - 06-24-2011

(06-23-2011, 05:04 PM)BlueFury Wrote: i am actually working on a game, using unreal 3
with slightly better graphics than amnesia
and 5-10 monsters
for the frictional freaks!

would you consider using the light keeper in the project? Big Grin


RE: Amnesia enemy ideas - Synatic - 06-24-2011

i like the glowing eyes, think of a cyclop with a friggin axe to his body... damn Big Grin any1 has seen hellsing the anime? bring that friggin nosferatu he'd make the hell of a chase Smile without his grenade launcher though...


RE: Amnesia enemy ideas - BlueFury - 06-24-2011

(06-24-2011, 09:56 AM)TiberiumSoul Wrote:
(06-23-2011, 05:04 PM)BlueFury Wrote: i am actually working on a game, using unreal 3
with slightly better graphics than amnesia
and 5-10 monsters
for the frictional freaks!

would you consider using the light keeper in the project? Big Grin

actually, one the main creatures in the castle
the ghoul(nakedTongue)
holds a lantern and a dagger in his other hand