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Monster Sound - Printable Version

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Monster Sound - DRedshot - 07-06-2011

Is it possible to get an enemy to spawn, but without the grunt_alert.snt, or the spooky music playing (i would like to scare someone when they least expect it) Smile

If its posible could someone please help me - Thanks!


RE: Monster Sound - Hardarm - 07-06-2011

Modify the entity with modeleditor.


RE: Monster Sound - DRedshot - 07-06-2011

ok, thank you, i wll try that out now!



RE: Monster Sound - Hardarm - 07-06-2011

Settings -> User definied variables


RE: Monster Sound - DRedshot - 07-06-2011

That worked perfectly, thanks!