Monster Sound - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster Sound (/thread-8989.html) |
Monster Sound - DRedshot - 07-06-2011 Is it possible to get an enemy to spawn, but without the grunt_alert.snt, or the spooky music playing (i would like to scare someone when they least expect it) If its posible could someone please help me - Thanks! RE: Monster Sound - Hardarm - 07-06-2011 Modify the entity with modeleditor. RE: Monster Sound - DRedshot - 07-06-2011 ok, thank you, i wll try that out now! RE: Monster Sound - Hardarm - 07-06-2011 Settings -> User definied variables RE: Monster Sound - DRedshot - 07-06-2011 That worked perfectly, thanks! |