Ropes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Ropes (/thread-9648.html) |
Ropes - Selyp - 08-08-2011 Has anyone messed around with ropes at all? I am working on making a place where the player can use a rope, which actually turned out pretty well. Was just wondering if anyone knew A.) If there is a way to change the sound of the footsteps from a ladder area without the mod being a total conversion. B.) If anyone knew how to use RopeAreas to make the rope visible. RE: Ropes - Selyp - 08-08-2011 Well figured out how to set the rope to visible, but does anyone know if they can be inactive and set to active once the player uses an item. I am using a SetEntityActive function, but ropes seem to be a bit different, as in they don't disappear even when inactive. RE: Ropes - MrBigzy - 08-08-2011 I tried this in the past too, there doesn't seem to be anyway of doing it :V If you're trying to, say, cut a rope, all I can think of is putting two ropes together to act like one, set them to connect, and then break the connection. RE: Ropes - Selyp - 08-08-2011 Trying to make it so you can use a rope item, then use it to climb up. Doesn't seem possible with SetEntityActive, but I have another idea, I'll let you guys know if it works |