Monster searching sound bug - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster searching sound bug (/thread-9776.html) |
Monster searching sound bug - rybray - 08-15-2011 I had a test room that had script that spawned a monster when the player picks a key up. However, the sound servant_grunt_search.ogg was playing even before the player picked the key up. So I deleted all code relating to the monster and even removed the monster from the editor, but the music is still playing. How do you set up a monster to spawn without the music playing? RE: Monster searching sound bug - Phoroneus - 08-16-2011 If you open the monster (say servant_grunt.ent) in Model Editor, you can change the "search" sound via User Defined Variables (or remove it), then save the file as "servant_grunt_quiet.ent" or somesuch to differentiate between it and the original. |