rybray
Junior Member
Posts: 31
Threads: 9
Joined: Aug 2011
Reputation:
1
|
Monster searching sound bug
I had a test room that had script that spawned a monster when the player picks a key up. However, the sound servant_grunt_search.ogg was playing even before the player picked the key up. So I deleted all code relating to the monster and even removed the monster from the editor, but the music is still playing. How do you set up a monster to spawn without the music playing?
|
|
08-15-2011, 05:04 PM |
|
Phoroneus
Member
Posts: 141
Threads: 12
Joined: Feb 2011
Reputation:
0
|
RE: Monster searching sound bug
If you open the monster (say servant_grunt.ent) in Model Editor, you can change the "search" sound via User Defined Variables (or remove it), then save the file as "servant_grunt_quiet.ent" or somesuch to differentiate between it and the original.
|
|
08-16-2011, 02:32 AM |
|