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Game CRASH during MAPLOAD - Printable Version

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+--- Thread: Game CRASH during MAPLOAD (/thread-9795.html)

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Game CRASH during MAPLOAD - Mitris - 08-16-2011

I've been playing the game for a while and now suddenly the game crashes when i try to load into another map! What do i do?! I've read the Troubleshooting Guide but nothing helps. I am playing the game through Steam and I have updated the game cache.
Please help! I really wanna finish this game!


RE: Game CRASH during MAPLOAD - Tanshaydar - 08-16-2011

Please post your hpl.log under Documents/Amnesia/Main and specify your OS.

Also, did you load a save before updating the game?


RE: Game CRASH during MAPLOAD - Mitris - 08-16-2011

Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1152x864 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1152 x 864 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 9500 GS/PCI/SSE2
Version: 3.0.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Högtalare (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek HDMI Output (Realtek High Definition Audio)
2. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Högtalare (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2083 ms
Entities: 429 ms
Compilation: 3 ms
Total: 2531 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Mitra' Path: 'C:\Users\Mitra\Documents/Amnesia/Main/Mitra/'
-------- BEGIN LOAD FROM C:\Users\Mitra\Documents/Amnesia/Main/Mitra/AutoSave_Study_2011_8_16_12_3_43_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '11_study.map' ---------
Cache Loading: 4082 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 5609 ms
Compilation: 85 ms
Total: 10001 ms
Meshes created: 135
Bodies created: 56
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
ERROR: Could not find entity with ID -1 when loading saved collide callback.
-------- END LOAD ---------
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 4105 ms
Entities: 5010 ms
Compilation: 27 ms
Total: 9241 ms
Meshes created: 92
Bodies created: 25
-------- Loading complete ---------



I'm running the game on Windows Vista.
The crash happened before i updated the game and after i updated.


RE: Game CRASH during MAPLOAD - Tanshaydar - 08-16-2011

Please load an earlier save and try. Possibly, it's because you updated the game in the middle of playthrough.


RE: Game CRASH during MAPLOAD - Mitris - 08-16-2011

So, i loaded an much earlier save, one that i made long before i updated the game, but the same thing happens! Sad It's when i leave from "The Study" to "Back Hall".. I don't understand why it's between those two maps i cant load..
I'm attaching a picture of the message i get when the crash happens.
Is there any hope or should i just reinstall the game and start over?


RE: Game CRASH during MAPLOAD - Tanshaydar - 08-16-2011

Study has assets changed with update.
If you don't mind, please load a save before entering study.


RE: Game CRASH during MAPLOAD - Mitris - 08-16-2011

Okey. I loaded a save which isn't made from inside the study, it's a save which brings me to Back Hall. But to continue the game i need to enter the study at some point.. so I tried to enter the study but when i try to go back to Back Hall it crashes.

Sad((( this is very annoying...


RE: Game CRASH during MAPLOAD - Tanshaydar - 08-16-2011

Are you sure you didn't enter study in that save? A save before entering study should solve the problem.
If you have Steam version run an integrity check too.


RE: Game CRASH during MAPLOAD - Mitris - 08-16-2011

That means i have to play through all of "The Storage" again......... the most scary part....

you gotta be kidding me! QQ lol


RE: Game CRASH during MAPLOAD - plutomaniac - 08-16-2011

Well it is not advised to update during a game. If you already played this part, want this time be less scary? Tongue