Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1152x864 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1152 x 864 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 9500 GS/PCI/SSE2
Version: 3.0.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Högtalare (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek HDMI Output (Realtek High Definition Audio)
2. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Högtalare (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2083 ms
Entities: 429 ms
Compilation: 3 ms
Total: 2531 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Mitra' Path: 'C:\Users\Mitra\Documents/Amnesia/Main/Mitra/'
-------- BEGIN LOAD FROM C:\Users\Mitra\Documents/Amnesia/Main/Mitra/AutoSave_Study_2011_8_16_12_3_43_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '11_study.map' ---------
Cache Loading: 4082 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 5609 ms
Compilation: 85 ms
Total: 10001 ms
Meshes created: 135
Bodies created: 56
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
ERROR: Could not find entity with ID -1 when loading saved collide callback.
-------- END LOAD ---------
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 4105 ms
Entities: 5010 ms
Compilation: 27 ms
Total: 9241 ms
Meshes created: 92
Bodies created: 25
-------- Loading complete ---------
I'm running the game on Windows Vista.
The crash happened before i updated the game and after i updated.