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    Thread: Blog: "Thoughts on Limbo"
Post: RE: Blog: "Thoughts on Limbo"

What I found most annoying about limbo were the terrible save spots. I do want to wait another minute as the world slowly turns again. Or repeat a long winded running segment. I really do.
WindexGlow Blog 16 28,832 10-17-2011, 05:38 AM
    Thread: Blog: "Tech feature: Scripting overview #1"
Post: RE: Blog: "Tech feature: Scripting overview #1"

Frictional is what set me on the modding path, and I remember just how useless I was, probably 14 if that. I had never touched a modeling tool then, and since I have used the same one : Maya. I neve...
WindexGlow Blog 8 12,112 07-04-2011, 05:03 PM
    Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.3b

Quote:Dude, not to be mean or anything, but a corridor and 4 rooms isn't enough too get people interested.. The first level in my (jesus christ this is ancient) penumbra mod was exactly this. My firs...
WindexGlow Custom Stories, TCs & Mods - Development 18 19,060 04-13-2011, 10:53 PM
    Thread: Fractal Fun Pictures!
Post: RE: Fractal Fun Pictures!

4th - companion cube?
WindexGlow Off-Topic 26 42,194 12-15-2010, 11:55 PM
    Thread: Blog: "Tech feature: Terrain textures"
Post: RE: Blog: "Tech feature: Terrain textures"

Thanks for this blog entry, helped when I was making my own terrain shader. Spoiler below! Performance isn't a huge concern for me right now (low lights, large terrain blocks in third perso...
WindexGlow Blog 6 11,910 12-08-2010, 05:26 AM
    Thread: Blog: "tech feature: light masking"
Post: RE: Blog: "tech feature: light masking"

So does each light have their own shape, or do they get parented to a single shape?
WindexGlow Blog 6 10,619 12-03-2010, 12:04 AM
    Thread: Blog: "Tech feature: Noise and Fractals"
Post: RE: Blog: "Tech feature: Noise and Fractals"

Been making my own procedural terrain - about the third try, but first real terrain generator I've made that works well. I've been the Unity3D game engine for this stuff. Make 1 4channel perlin that ...
WindexGlow Blog 1 5,329 11-09-2010, 12:35 AM
    Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech feature: Terrain geometry"

Here is a 1024x1024 perlin I generated. In photoshop I resized it (billinear) to 64x64. I than resized it (billinaer) to 1024x1024 I than saved it as jpeg at 20% (Very shitty quality, very small fi...
WindexGlow Blog 9 13,973 11-06-2010, 05:58 PM
    Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech featuTerrain geometry"

(11-06-2010, 01:03 AM)Thomas Wrote: (11-06-2010, 12:02 AM)WindexGlow Wrote: The jpeg conversion didn't seem fair - looks like you added a ton of noise to it. In the slightest the lack of accuracy...
WindexGlow Blog 9 13,973 11-06-2010, 05:52 AM
    Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech feature: Terrain geometry"

The jpeg conversion didn't seem fair - looks like you added a ton of noise to it. In the slightest the lack of accuracy would have caused blocky formations, not total erratic values.
WindexGlow Blog 9 13,973 11-06-2010, 12:02 AM
    Thread: Blog: "Tech feature: Pre-pass lighting"
Post: RE: Blog: "Tech feature: Pre-pass lighting"

Just confirm a Penumbra MMOSHRPG already! Massive Multiplayer Online Survival Horror Role Playing Game
WindexGlow Blog 9 12,610 10-22-2010, 01:06 AM
    Thread: Blog: " Tech feature: Sunlight with Shadows"
Post: RE: Blog: " Tech feature: Sunlight with Shadows"

The thing I liked about the motion blur was that sources of light seemed to last longer than those that weren't lit (sun spots). I don't play a lot of games that have mm, but this was the first I saw...
WindexGlow Blog 12 16,125 10-13-2010, 11:32 PM
    Thread: Why did the monsters chase Daniel?
Post: RE: Why did the monsters chase Daniel?

I think they were under orders to protect where Alexander told them to - and stop anyone from getting further. Eventually Alexander realizes what Daniel is attempting to do, and thus put Daniel into ...
WindexGlow Hints, help and spoilers 16 16,838 09-24-2010, 10:04 PM
    Thread: HPL 3
Post: RE: HPL 3

Engine upgrade? Can't think of a whole lot of things (graphically) they could add.
WindexGlow Off-Topic 4 9,798 09-24-2010, 10:01 PM
    Thread: Why people didn't buy it
Post: RE: Why people didn't buy it

Alternately because it takes no effort (and they don't have to get off their asses) to pirate the game. Competing with something that is nearly effortless is pretty hard.
WindexGlow General Discussion 25 20,306 09-20-2010, 11:31 PM
    Thread: Bringing Back Repuation?
Post: RE: Bringing Back Repuation?

Amnesia 2 : The Rep System Though I almost prefer my sig leading to a dead end.
WindexGlow Off-Topic 1 3,422 09-19-2010, 10:48 PM
    Thread: Blog: "Amnesia Launch Trailer"
Post: RE: Blog: "Amnesia Launch Trailer"

I don't feel like waiting 3 minutes so nvidea's control panel can load up to watch 2 minutes of something, than revert it.
WindexGlow Blog 3 7,983 09-14-2010, 12:54 PM
    Thread: Blog: "Amnesia Launch Trailer"
Post: RE: Blog: "Amnesia Launch Trailer"

Next time you guys do major public videos - include an alternate high-gamma version. All of your videos are near black for me, excluding a few lighted spots and the hands.
WindexGlow Blog 3 7,983 09-14-2010, 04:51 AM
    Thread: Most disturbing areas/moments
Post: RE: Most disturbing areas/moments

The siderooms in the morgue -- that buzzing sound..!
WindexGlow General Discussion 55 53,390 09-14-2010, 12:03 AM
    Thread: Small review, thoughts & Hopes (SPOILERS)
Post: Small review, thoughts & Hopes (SPOILERS)

Having completed Amenisia after 6 hours it’s overcome Penumbra in nearly all aspects. It didn’t feel tiring as it kept itself fresh, without adding gameplay mechanics. Almost every note gave more d...
WindexGlow General Discussion 3 3,427 09-13-2010, 03:01 AM