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    Thread: [Release] SCP-087
Post: [Release] SCP-087

Hi there. Finally the internet connection is fine with me (...sort of), so I took the opportunity to upload this short story. https://www.dropbox.com/s/lfwzpn0po3loin...CP_087.rar It is based on ...
Apfel Showcase 8 12,999 04-19-2014, 06:31 PM
    Thread: [SOLVED] Rotate entity fixed amount of degrees
Post: RE: Rotate entity fixed amount of degrees

Hi there, (03-28-2014, 10:00 PM)Reminiscity Wrote: If I knew what the speed of the rotation is measured in then I could calculate how long it has to be spinning. Right now the speed is 1... but wha...
Apfel Development Support 13 11,360 03-29-2014, 10:30 AM
    Thread: Puzzle Script Bug
Post: RE: Puzzle Script Bug

Spoiler below! PHP Code:void AttachSlate(string &in asArea, string &in asBodyName){           for...
Apfel Development Support 2 2,536 03-23-2014, 06:16 PM
    Thread: Lantern Overheating (Intermediate)
Post: RE: Lantern Overheating (Intermediate)

Hi there, I just had a short look at your script, but I would start creating a lantern overheat with the following function: void SetLanternLitCallback(string& asCallback); Sets the function ...
Apfel Development Support 6 4,410 03-23-2014, 04:03 PM
    Thread: Looking for a beta tester SOLVED
Post: RE: Looking for a beta tester

(03-19-2014, 01:49 PM)Romulator Wrote: If nobody else ops in before the weekend, I'll gladly give it a test :) - so long as it does not require the 131111 patch Thank you that you want to test it, a...
Apfel Custom Stories, TCs & Mods - Development 3 4,519 03-19-2014, 04:45 PM
    Thread: Looking for a beta tester SOLVED
Post: Looking for a beta tester SOLVED

Hi there, I'm looking for a beta tester for a small CS. It is a remake of SCP 087, so nothing much to tell and nothing much to show. I just want to know, if it works for others as it should.
Apfel Custom Stories, TCs & Mods - Development 3 4,519 03-19-2014, 01:43 PM
    Thread: Script Crashes The Game
Post: RE: Script Crashes The Game

I did some more tests and now i know why it crashes. It is because of an infinite loop created with the for loop example: for(int x=1; x<=5; x++) { // x=1 sThisDoor = sThisDoor +"x" + --x; //x=0 ...
Apfel Development Support 18 11,635 03-14-2014, 05:31 PM
    Thread: Script Crashes The Game
Post: RE: Script Crashes The Game

(03-14-2014, 02:59 PM)Mudbill Wrote: if(bWest == true) sThisDoor = sThisDoor +"x" + --x; else sThisDoor = sThisDoor +"x" +x; if(bNorth == true) sThisDoor = sThisDoor +"y" + --y; else sThisDoor = ...
Apfel Development Support 18 11,635 03-14-2014, 04:35 PM
    Thread: editor crashing when converting compounds
Post: RE: editor crashing when converting compounds

Hi there, I got once the same problem and my solution was just to open the map file like a hps file. Then search for the word "compound" and you should find something like this: Code:<Compound A...
Apfel Development Support 5 3,466 03-12-2014, 11:44 PM
    Thread: Message Won't appear at all.
Post: RE: Message Won't appear at all.

Hi, try to exchange this line: void Message1(string &in asEntity, int alState) to this one: void Messagescare1(string &in asParent, string &in asChild, int alState)
Apfel Development Support 4 3,752 10-10-2013, 07:16 PM
    Thread: Interesting code needed for lantern/pickup functions
Post: RE: Interesting code needed for lantern/pickup fun...

Here is something I got managed to work similar to what you wanted. - When you grab an object and you use your lantern the grabbed object will be dropped. - when your lantern is active and you try t...
Apfel Development Support 2 2,884 09-11-2013, 03:21 PM
    Thread: Camera flash script
Post: RE: Camera flash script

I would do something like this: void OnStart() { SetLanternLitCallback("camera_flash"); } void camera_flash(bool abLit) { AddTimer("", 0.1f, "LanternOff"); } void LanternOff(string &in asTimer...
Apfel Development Support 5 3,619 09-08-2013, 04:47 PM
    Thread: Directional particle system
Post: RE: Directional particle system

(03-08-2012, 09:17 PM)Adrianis Wrote: I want a situation where, to give the impression of wind blowing down a corridor towards a player, I'm using ps_dust_push.ps, which blows dust in a certain dire...
Apfel Development Support 8 7,647 03-09-2012, 03:44 AM
    Thread: Playground
Post: RE: Playground

(10-10-2011, 07:53 PM)Scorpion92 Wrote: (10-10-2011, 06:02 PM)Rapture Wrote: What's the answer to the second puzzle? The riddle you give is a bit confusing... I'm trying to get the 4x4 block to th...
Apfel Custom Stories, TCs & Mods - Development 3 4,589 10-10-2011, 11:41 PM
    Thread: Playground
Post: Playground

Hello everybody, this is my first release, it's called Playground (the name isn't important at all) This story was just to build some puzzles, so it has no storyline. Actually there are only two puzz...
Apfel Custom Stories, TCs & Mods - Development 3 4,589 10-10-2011, 05:11 PM
    Thread: Check My Key-to-Door Script. Thanks!
Post: RE: Check My Key-to-Door Script. Thanks!

void OnStart() with capital S
Apfel Development Support 3 3,028 10-07-2011, 03:47 PM
    Thread: Unexpected end of file!! ;(
Post: RE: Unexpected end of file!! ;(

(10-06-2011, 08:36 AM)cooleoj Wrote: main (4,5) : ERR : no matching signatures to 'AddEntityCollideCallback("Player", "monstertrigger1", "MonsterFunction", "true", 1); ' Gahhh seems i messed up some...
Apfel Development Support 15 11,548 10-06-2011, 02:08 PM
    Thread: Collision: Too Many Entities with Many Areas
Post: RE: Collision: Too Many Entities with Many Areas

(10-03-2011, 01:07 PM)Tanshaydar Wrote: Hi; I have 100 entities and 20 areas. I need every single entity to collide with these 20 areas. So, would something like that work? AddEntityCollideCallback...
Apfel Development Support 6 5,334 10-03-2011, 01:20 PM
    Thread: Our team needs a good scripter for an amazing puzzle !
Post: RE: Our team needs a good scripter for an amazing ...

The idea for that puzzle was quite interresting to me, so i worked on a solution, too... and found one, but apparently a bit late :) .
Apfel Custom Stories, TCs & Mods - Development 23 21,914 09-22-2011, 11:38 AM