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    Thread: Penumbra: Black Plague graphic problem.
Post: Penumbra: Black Plague graphic problem.

Hello! I brought Penumbra: Black Plague recently - aka around 10 minutes ago. Having played Amnesia the Dark Descent (which I loved and ran perfectly on low settings, despite low fps), I thought I wo...
Hailfiretank Technical Support - Penumbra Series 0 2,689 04-05-2013, 07:05 PM
    Thread: Respawning
Post: RE: Respawning

Spiffing, thank you :)
Hailfiretank Development Support 3 3,121 03-24-2013, 05:58 PM
    Thread: Respawning
Post: Respawning

Simple really, how do I create an area for the player to re spawn in, should they die during my custom story? Thanks!
Hailfiretank Development Support 3 3,121 03-23-2013, 09:13 PM
    Thread: Naming Level Doors
Post: RE: Naming Level Doors

Perfect, thanks! :D
Hailfiretank Development Support 2 1,925 03-17-2013, 11:26 PM
    Thread: Naming Level Doors
Post: Naming Level Doors

I have tried looking, but cannot find any tutorials on this :( I wish to 'name' my doors; aka. When a player looks at a door, the door's name comes up on the screen (eg. the way it says things like "...
Hailfiretank Development Support 2 1,925 03-17-2013, 07:56 PM
    Thread: Creating events at start of Custom Story
Post: RE: Creating events at start of Custom Story

Sorted it, thanks! It was sort of a combination of the two resources that sorted it :)
Hailfiretank Development Support 3 2,762 03-16-2013, 06:12 PM
    Thread: Creating events at start of Custom Story
Post: Creating events at start of Custom Story

Me again... Basically, when my custom story starts: I would like it to fade in, with the player forced to crouch (as if they are lying down), and looking at a script area called 'Roof_look'. Next, I ...
Hailfiretank Development Support 3 2,762 03-16-2013, 10:50 AM
    Thread: Realistic windows
Post: RE: Realistic windows

Sorry for not replying! Thanks, it worked perfectly :)
Hailfiretank Development Support 4 2,899 03-16-2013, 10:45 AM
    Thread: Realistic windows
Post: RE: Realistic windows

[Image: http://i.imgur.com/WPno7lt.jpg] This sort of thing. You can see the light rays from afar, however getting close ruins it :/
Hailfiretank Development Support 4 2,899 03-10-2013, 10:04 PM
    Thread: Realistic windows
Post: Realistic windows

Hello again! How do I make it so that the light rays (billboards) do not disappear if the player looks straight at the window or gets close to them? Thanks Ps. I would post photos, but steam is bei...
Hailfiretank Development Support 4 2,899 03-10-2013, 09:12 PM
    Thread: Unlocking a level door with a key error?
Post: RE: Unlocking a level door with a key error?

Thanks guys! :D
Hailfiretank Development Support 5 3,751 03-08-2013, 05:59 PM
    Thread: Unlocking a level door with a key error?
Post: Unlocking a level door with a key error?

Me again... My problem now is that I want to unlock a level door with a key (not to remove the key from inventory though). When I use the key on the door, it makes the unlocking sound, but does not ...
Hailfiretank Development Support 5 3,751 03-07-2013, 11:30 PM
    Thread: Spawn Monster upon entering Area
Post: RE: Spawn Monster upon entering Area

Thanks so much guys! :D :D Edit: What's the script for despawning a monster? :P
Hailfiretank Development Support 5 3,682 03-05-2013, 09:19 PM
    Thread: Spawn Monster upon entering Area
Post: Spawn Monster upon entering Area

Me again... Basically, I want to spawn a monster when the player enters a certain area. eg. Upon entering area Monster_Spawn, I want a brute (named 'Brute') to spawn. What is the script to do this? ...
Hailfiretank Development Support 5 3,682 03-05-2013, 01:59 PM
    Thread: Light Halo?
Post: RE: Light Halo?

(03-03-2013, 05:42 PM)Tigerwaw Wrote: billboards doesn't need scripting. Have you tried deleting the mapcache? Mapcache? What is a mapcache and where can I find it? (Sorry!:-/)
Hailfiretank Development Support 3 2,864 03-03-2013, 06:59 PM
    Thread: Light Halo?
Post: Light Halo?

Hey :) I'm creating a custom story, and I've run into a little problem - probably has a simple solution, but I can't find it :/ Basically, I'm trying to create light from a hole in the roof. I've cr...
Hailfiretank Development Support 3 2,864 03-03-2013, 05:38 PM
    Thread: Portcullis valve
Post: Portcullis valve

Hello! In my custom story, I am looking to create a portcullis that is opened by rotating a valve using the mouse (pretty much the same as in the cellar archives) Now, I know how to use levers to op...
Hailfiretank Development Support 1 1,974 02-07-2013, 09:26 PM
    Thread: Custom 'faces' on grunts
Post: RE: Custom 'faces' on grunts

Sorted, thanks :)
Hailfiretank Development Support 2 2,321 01-19-2013, 03:16 PM
    Thread: Custom 'faces' on grunts
Post: Custom 'faces' on grunts

Firstly, hello :) Ok, I'm sure you've played the 'Dark Room' custom story. Now, during this story, the enemies had custom 'faces' - ie. the grunt had a trollface. I am aiming to do a similar thing t...
Hailfiretank Development Support 2 2,321 01-18-2013, 09:48 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion

(07-15-2012, 02:22 PM)LucaP1000 Wrote: (07-15-2012, 02:16 PM)Hailfiretank Wrote: Will Amnesia: A Machine For Pigs run better on low-end computers (eg. ones with integrated graphics) or is it being...
Hailfiretank General Discussion 7,268 6,413,505 07-15-2012, 02:26 PM