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Thread: Penumbra: Black Plague graphic problem.
Post: Penumbra: Black Plague graphic problem.
Hello!
I brought Penumbra: Black Plague recently - aka around 10 minutes ago.
Having played Amnesia the Dark Descent (which I loved and ran perfectly on low settings, despite low fps), I thought I wo... |
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Hailfiretank |
Technical Support - Penumbra Series
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0 |
2,689 |
04-05-2013, 07:05 PM |
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Thread: Respawning
Post: RE: Respawning
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Hailfiretank |
Development Support
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3 |
3,121 |
03-24-2013, 05:58 PM |
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Thread: Respawning
Post: Respawning
Simple really, how do I create an area for the player to re spawn in, should they die during my custom story?
Thanks! |
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Hailfiretank |
Development Support
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3 |
3,121 |
03-23-2013, 09:13 PM |
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Thread: Naming Level Doors
Post: RE: Naming Level Doors
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Hailfiretank |
Development Support
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2 |
1,925 |
03-17-2013, 11:26 PM |
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Thread: Naming Level Doors
Post: Naming Level Doors
I have tried looking, but cannot find any tutorials on this :(
I wish to 'name' my doors;
aka. When a player looks at a door, the door's name comes up on the screen (eg. the way it says things like "... |
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Hailfiretank |
Development Support
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2 |
1,925 |
03-17-2013, 07:56 PM |
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Thread: Creating events at start of Custom Story
Post: RE: Creating events at start of Custom Story
Sorted it, thanks! It was sort of a combination of the two resources that sorted it :) |
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Hailfiretank |
Development Support
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3 |
2,762 |
03-16-2013, 06:12 PM |
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Thread: Creating events at start of Custom Story
Post: Creating events at start of Custom Story
Me again...
Basically, when my custom story starts:
I would like it to fade in, with the player forced to crouch (as if they are lying down), and looking at a script area called 'Roof_look'. Next, I ... |
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Hailfiretank |
Development Support
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3 |
2,762 |
03-16-2013, 10:50 AM |
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Thread: Realistic windows
Post: RE: Realistic windows
Sorry for not replying!
Thanks, it worked perfectly :) |
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Hailfiretank |
Development Support
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4 |
2,899 |
03-16-2013, 10:45 AM |
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Thread: Realistic windows
Post: RE: Realistic windows
[Image: http://i.imgur.com/WPno7lt.jpg]
This sort of thing. You can see the light rays from afar, however getting close ruins it :/ |
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Hailfiretank |
Development Support
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4 |
2,899 |
03-10-2013, 10:04 PM |
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Thread: Realistic windows
Post: Realistic windows
Hello again!
How do I make it so that the light rays (billboards) do not disappear if the player looks straight at the window or gets close to them?
Thanks
Ps. I would post photos, but steam is bei... |
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Hailfiretank |
Development Support
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4 |
2,899 |
03-10-2013, 09:12 PM |
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Thread: Unlocking a level door with a key error?
Post: RE: Unlocking a level door with a key error?
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Hailfiretank |
Development Support
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5 |
3,751 |
03-08-2013, 05:59 PM |
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Thread: Unlocking a level door with a key error?
Post: Unlocking a level door with a key error?
Me again...
My problem now is that I want to unlock a level door with a key (not to remove the key from inventory though).
When I use the key on the door, it makes the unlocking sound, but does not ... |
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Hailfiretank |
Development Support
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5 |
3,751 |
03-07-2013, 11:30 PM |
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Thread: Spawn Monster upon entering Area
Post: RE: Spawn Monster upon entering Area
Thanks so much guys! :D :D
Edit: What's the script for despawning a monster? :P |
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Hailfiretank |
Development Support
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5 |
3,682 |
03-05-2013, 09:19 PM |
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Thread: Spawn Monster upon entering Area
Post: Spawn Monster upon entering Area
Me again...
Basically, I want to spawn a monster when the player enters a certain area.
eg. Upon entering area Monster_Spawn, I want a brute (named 'Brute') to spawn.
What is the script to do this?
... |
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Hailfiretank |
Development Support
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5 |
3,682 |
03-05-2013, 01:59 PM |
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Thread: Light Halo?
Post: RE: Light Halo?
(03-03-2013, 05:42 PM)Tigerwaw Wrote: billboards doesn't need scripting. Have you tried deleting the mapcache?
Mapcache? What is a mapcache and where can I find it? (Sorry!:-/) |
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Hailfiretank |
Development Support
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3 |
2,864 |
03-03-2013, 06:59 PM |
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Thread: Light Halo?
Post: Light Halo?
Hey :)
I'm creating a custom story, and I've run into a little problem - probably has a simple solution, but I can't find it :/
Basically, I'm trying to create light from a hole in the roof. I've cr... |
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Hailfiretank |
Development Support
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3 |
2,864 |
03-03-2013, 05:38 PM |
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Thread: Portcullis valve
Post: Portcullis valve
Hello!
In my custom story, I am looking to create a portcullis that is opened by rotating a valve using the mouse (pretty much the same as in the cellar archives)
Now, I know how to use levers to op... |
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Hailfiretank |
Development Support
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1 |
1,974 |
02-07-2013, 09:26 PM |
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Thread: Custom 'faces' on grunts
Post: RE: Custom 'faces' on grunts
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Hailfiretank |
Development Support
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2 |
2,321 |
01-19-2013, 03:16 PM |
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Thread: Custom 'faces' on grunts
Post: Custom 'faces' on grunts
Firstly, hello :)
Ok, I'm sure you've played the 'Dark Room' custom story. Now, during this story, the enemies had custom 'faces' - ie. the grunt had a trollface.
I am aiming to do a similar thing t... |
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Hailfiretank |
Development Support
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2 |
2,321 |
01-18-2013, 09:48 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion
(07-15-2012, 02:22 PM)LucaP1000 Wrote: (07-15-2012, 02:16 PM)Hailfiretank Wrote: Will Amnesia: A Machine For Pigs run better on low-end computers (eg. ones with integrated graphics) or is it being... |
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Hailfiretank |
General Discussion
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7,268 |
6,413,505 |
07-15-2012, 02:26 PM |