Hailfiretank
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Spawn Monster upon entering Area
Me again...
Basically, I want to spawn a monster when the player enters a certain area.
eg. Upon entering area Monster_Spawn, I want a brute (named 'Brute') to spawn.
What is the script to do this?
Thanks!
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03-05-2013, 01:59 PM |
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PutraenusAlivius
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RE: Spawn Monster upon entering Area
void OnStart() { AddEntityCollideCallback("Player", "Monster_Spawn", "MyFunc", true, 1); }
void MyFunc(string &in asParent, string &in asChild, int alState) { SetEntityActive("Brute", true); }
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-05-2013, 02:28 PM |
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Nice
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RE: Spawn Monster upon entering Area
void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
^ when player enters area
SetEntityActive(string& asName, bool abActive);
^ to spawn the monster.. for example
SetEntityActive("Brute", true);
Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
(This post was last modified: 03-05-2013, 02:29 PM by Nice.)
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03-05-2013, 02:29 PM |
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PutraenusAlivius
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RE: Spawn Monster upon entering Area
(03-05-2013, 02:29 PM)DogFood Wrote: void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
^ when player enters area
SetEntityActive(string& asName, bool abActive);
^ to spawn the monster.. for example
SetEntityActive("Brute", true);
Ninja'd you, DogFood. I was here first.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-05-2013, 02:31 PM |
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Hailfiretank
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RE: Spawn Monster upon entering Area
Thanks so much guys!
Edit: What's the script for despawning a monster?
(This post was last modified: 03-05-2013, 10:11 PM by Hailfiretank.)
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03-05-2013, 09:19 PM |
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darksky
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RE: Spawn Monster upon entering Area
(This post was last modified: 03-05-2013, 10:23 PM by darksky.)
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03-05-2013, 10:23 PM |
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