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Thread: phonograph music
Post: RE: phonograph music
(06-28-2012, 06:29 PM)Streetboat Wrote: It might be better to place a script entity at the phonograph and create a .snt file for the music, then tell the script to PlaySoundAtEntity and use the scri... |
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nathanmcb |
Development Support
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7 |
6,345 |
06-28-2012, 06:37 PM |
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Thread: Quick and stupid question....
Post: RE: Quick and stupid question....
(06-28-2012, 12:23 AM)andyrockin123 Wrote: It has nothing to do with scripting, it's all animations and model editing; time consuming work D:eh id say theres no point then.... I want it to be releas... |
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nathanmcb |
Development Support
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6 |
4,427 |
06-28-2012, 12:25 AM |
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Thread: Quick and stupid question....
Post: RE: Quick and stupid question....
(06-28-2012, 12:21 AM)FastHunteR Wrote: definitely not simple. For the dancing, you will most likely need to make a different animation. No idea how to do that though. For the moonwalk...too? You co... |
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nathanmcb |
Development Support
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6 |
4,427 |
06-28-2012, 12:22 AM |
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Thread: Quick and stupid question....
Post: Quick and stupid question....
is there any way of making it so an enemy can dance...... it might sound nooby but it would make a great easter egg.
and kind of dance.
is there?
even a simply script to make the enemy walk backward ... |
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nathanmcb |
Development Support
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6 |
4,427 |
06-28-2012, 12:19 AM |
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Thread: phonograph music
Post: RE: phonograph music
(06-27-2012, 01:18 AM)Obliviator27 Wrote: You're declaring it as a variable.
Whenever you see a parameter that requires a string value, make sure to encase it in quotation marks.
"myuu.ogg"ok got i... |
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nathanmcb |
Development Support
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7 |
6,345 |
06-28-2012, 12:14 AM |
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Thread: phonograph music
Post: RE: phonograph music
(06-26-2012, 11:46 PM)Obliviator27 Wrote: void OnStart()
{
SetEntityConnectionStateChangeCallback("EntityName", "DesiredCallback");
}
void DesiredCallback(string &in asEntity, int alState)
{
if(... |
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nathanmcb |
Development Support
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7 |
6,345 |
06-27-2012, 12:07 AM |
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Thread: phonograph music
Post: phonograph music
how do I set the phonograph (the music box thingy) to play music when I turn the crank? |
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nathanmcb |
Development Support
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7 |
6,345 |
06-26-2012, 11:37 PM |
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Thread: The School of the Dead...Brain Dead
Post: RE: The School of the Dead...Brain Dead
(06-20-2012, 07:19 PM)Traggey Wrote: A trailer is ment to represent what to come, why would you create a trailer if all you're responding with towards our critique is that it's not what it'll be lik... |
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nathanmcb |
Custom Stories, TCs & Mods - Development
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6 |
6,426 |
06-20-2012, 07:28 PM |
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Thread: How do you make a wake up intro?
Post: RE: How do you make a wake up intro?
(06-17-2012, 03:03 PM)andyrockin123 Wrote: (06-17-2012, 02:48 PM)Rownbear Wrote: void OnStart()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount ... |
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nathanmcb |
Development Support
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7 |
5,671 |
06-20-2012, 06:23 PM |
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Thread: Pipe Climb
Post: RE: Pipe Climb
(06-20-2012, 06:17 PM)CrazyArts Wrote: Put a static pipe model and then add a ladder area.
rep please, and make sure the small blue arrow is facing the way you want the player to face when he cli... |
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nathanmcb |
Development Support
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6 |
4,924 |
06-20-2012, 06:22 PM |
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Thread: Pipe Climb
Post: Pipe Climb
Hello, I was wondering how would I get it so I can climb up a pipe? |
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nathanmcb |
Development Support
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6 |
4,924 |
06-20-2012, 06:16 PM |
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Thread: The School of the Dead...Brain Dead
Post: RE: The School of the Dead...Brain Dead
(06-20-2012, 09:41 AM)Theforgot3n1 Wrote: That tunnel was interesting BUT you really need to make it seem more natural. It was squared too much. Make rocks, pebbles, holes with more rocks. Use a LOT... |
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nathanmcb |
Custom Stories, TCs & Mods - Development
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6 |
6,426 |
06-20-2012, 06:01 PM |
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Thread: The School of the Dead...Brain Dead
Post: RE: The School of the Dead...Brain Dead
(06-19-2012, 04:05 PM)Traggey Wrote: Some critique to help ya improve on this.
The levels look very bland, they need much more detail.
The lighting is very off, I could see light sipping through t... |
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nathanmcb |
Custom Stories, TCs & Mods - Development
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6 |
6,426 |
06-19-2012, 04:09 PM |
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Thread: The School of the Dead...Brain Dead
Post: The School of the Dead...Brain Dead
Hello, I am in the middle of making an Amnesia Custom Story, It is based on the school I go to and wanted to promote it.
You can find the trailer here
[Video: http://<a href="http://www.youtu... |
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nathanmcb |
Custom Stories, TCs & Mods - Development
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6 |
6,426 |
06-19-2012, 03:52 PM |
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Thread: How do you make a wake up intro?
Post: RE: How do you make a wake up intro?
(06-17-2012, 07:31 AM)andyrockin123 Wrote: I feel this is extremely relevant:
http://www.youtube.com/watch?v=WWLgrSIbx...8&index=18
If you can find the time to sit through it, you'll learn e... |
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nathanmcb |
Development Support
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7 |
5,671 |
06-17-2012, 08:33 AM |
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Thread: How do you make a wake up intro?
Post: How do you make a wake up intro?
I want a basic wake up intro, just a simple wake up, blink and then get up. please :) |
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nathanmcb |
Development Support
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7 |
5,671 |
06-17-2012, 07:24 AM |
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Thread: Locked door
Post: RE: Locked door
Thank you.... I love you haha :D
(06-17-2012, 04:38 AM)Obliviator27 Wrote: You have the UseItemCallback calling the function "UsedKeyOnDoor", while your unlock function is "UsedHu2key_1"
Oh, and yo... |
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nathanmcb |
Development Support
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2 |
2,603 |
06-17-2012, 04:53 AM |
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Thread: Locked door
Post: Locked door
Can you help me with the script for the key and a locked door.
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "HU2key_1", "HUdoor", "UsedKeyOnDoor"... |
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nathanmcb |
Development Support
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2 |
2,603 |
06-17-2012, 04:36 AM |