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    Thread: First map made, would like some feedback
Post: RE: First map made, would like some feedback

(06-22-2013, 09:31 AM)Oliwarrior123 Wrote: Well not bad, not bad. well lit, nicely placed objects. good scares in my opinion (I really liked you could not sprint at all, made it a little bit more sc...
stormtrooper106 Development Support 6 5,280 06-22-2013, 01:17 PM
    Thread: First map made, would like some feedback
Post: RE: First map made, would like some feedback

(06-21-2013, 10:21 PM)BeeKayK Wrote: Spoiler below! Mapping Pretty Basic. It's the mansionbase object-set, with different rooms. I didn't feel like you had a big empty space with nothing ...
stormtrooper106 Development Support 6 5,280 06-21-2013, 11:12 PM
    Thread: First map made, would like some feedback
Post: RE: Fading in a map?

(06-21-2013, 06:19 PM)Your Computer Wrote: PHP Code:void OnStart(){    FadeOut(0);    FadeIn(5);} Thank you so much :D My map is now finished, thou...
stormtrooper106 Development Support 6 5,280 06-21-2013, 08:52 PM
    Thread: First map made, would like some feedback
Post: First map made, would like some feedback

(edit, I finished my first map! I it here as an attachment. I would love it if anyone would download it, try it out and give some feedback :3) Okay, I know I have posted a lot of questions in the la...
stormtrooper106 Development Support 6 5,280 06-21-2013, 04:38 PM
    Thread: Optimization?
Post: RE: Optimization?

(06-20-2013, 03:21 PM)The chaser Wrote: In the level editor, at the side of "File" (where you load, save the maps, etc) there's a panel called "Edit". Click it, and, at the final, there's something ...
stormtrooper106 Development Support 4 3,429 06-20-2013, 03:32 PM
    Thread: Optimization?
Post: RE: Optimization?

(06-20-2013, 03:04 PM)The chaser Wrote: You can add culling fog to your level, just a very faint fog. When using sounds and particles, you can do this too: http://wiki.frictionalgames.com/hpl2/amn....
stormtrooper106 Development Support 4 3,429 06-20-2013, 03:15 PM
    Thread: Optimization?
Post: Optimization?

So my first map it looking nearing completion....However, my map now starts to lag when ever I load it up. Though, it is not a bad lag, but it looks a little choppy, like the framerate had dropped a l...
stormtrooper106 Development Support 4 3,429 06-20-2013, 02:53 PM
    Thread: Area triggers?
Post: RE: Area triggers?

Well thank you all for giving some responses. I believe I figured some of it out. I will read more on the wiki. Though, I do have one more question, but I will ask that in another post.
stormtrooper106 Development Support 4 2,868 06-20-2013, 02:47 PM
    Thread: Area triggers?
Post: Area triggers?

Okay so I have been making my very first map, and I want to have the player walk across some triggers to set off a grunt to break down a door and run out of the room it was previously in and start to ...
stormtrooper106 Development Support 4 2,868 06-19-2013, 11:51 PM