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First map made, would like some feedback
stormtrooper106 Offline
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#1
First map made, would like some feedback

(edit, I finished my first map! I it here as an attachment. I would love it if anyone would download it, try it out and give some feedback :3)

Okay, I know I have posted a lot of questions in the last day, but this is my last one. So I just want to know how to fade in a map. Like as soon as it loads, I want it to start out black, and then the map fades in and the player can see. I found the FadeIn tag for the scripting, but when I used it, it didn't work. Could someone explain what I am to do to get this to work?


Attached Files
.rar   The House.rar (Size: 77.65 KB / Downloads: 99)
(This post was last modified: 06-21-2013, 10:05 PM by stormtrooper106.)
06-21-2013, 04:38 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#2
RE: Fading in a map?

PHP Code: (Select All)
void OnStart()
{
    
FadeOut(0);
    
FadeIn(5);


Tutorials: From Noob to Pro
06-21-2013, 06:19 PM
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stormtrooper106 Offline
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Posts: 9
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Joined: Jun 2013
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#3
RE: Fading in a map?

(06-21-2013, 06:19 PM)Your Computer Wrote:
PHP Code: (Select All)
void OnStart()
{
    
FadeOut(0);
    
FadeIn(5);

Thank you so much Big Grin

My map is now finished, though I would like some feedback on my first map now for anyone interested.
(This post was last modified: 06-21-2013, 09:32 PM by stormtrooper106.)
06-21-2013, 08:52 PM
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FlawlessHappiness Offline
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#4
RE: First map made, would like some feedback

Spoiler below!

Mapping
Pretty Basic. It's the mansionbase object-set, with different rooms.
I didn't feel like you had a big empty space with nothing in it, and that's good for a beginner.
Now that you've tried making a map with mansionbase, try challenging your using the other bases. Look at frictional games' maps to get inspiration.
You had some rooms that I quite didn't understand. Small rooms with shelves. When you are making a real story, try to make it look more like a house, and not just rooms that you need to be there, because you need to. Everything must make sense.
Also those sanity potions weren't necessary at all. Don't give them, if they're not necessary.

Lighting
Very simple too. There were no pitch blackness, which is very good, for a first map. Though, no darkness either. The map was well lit, which is good. But you need some darkness too, to make a contrast. The skybox confused me a little. Is the sun 5 inches from the window? Tongue

Scripting
I see you know how to use mementos, setting stuff active and inactive, you can control the player and the movements of the player (Great).
You had some sounds that were great, but didn't really have much relation to anything.

Scares
You had a decent build up to a scare. I like the way you first had to follow a blood trail, and then just leave it. I was prepared for a monster to jump out from the blocked door, but no. And that made the situation a little more tense. Because when will he then release the monsters? (I was assuming you were gonna use monsters because, of course you would. First map. Of course you have to play with monsters)
Ok, so then you have to return to the blood trail again. The tension is rising. What is at the end. (This is just written text. It wasn't super tense, but it was fine as a beginning.)
You get to the closet, the player gets slower while looking at it, and BAM! Suitor to the face. POOF. Easy scare. Now you had released all my tension.
HINT: This is where you should stop. No more monsters yet. You're going to fast no... hey hold up! sto- stop! No wa- another monster? 2? How many are there?
You had a decent build up, but you need to stop it there. Let it go. If you want another big scare, (Monsters go hand in hand with big scares. They're not small scares), you have to build up to it again. I know it's a lot of work, but it is working.

Story
Story. What story? Smile
Yea, there wasn't really a story, and you're probably aware of that Smile
You first note was fine, but different things popped into my head.
- Why did he have to go?
- Don't bring up the animals at the door this early in the map. Monsters shouldn't be displayed right in the start. You didn't either, but instead create another note. It will help with the tension. In the beginning you're only going to need an introduction and some questions. You had that, they just weren't answered all of them..

In conclusion
Decent map.
Cons:
Too much monsters! The poofer was enough. Don't bring up more bad guys. The player can't even handle 1.

The story is weak, but this is your first map, and you probably didn't focus a lot on it. It was the mapping wasn't it?

A little weird mapping, but you'll get better. Much better, if you continue. Have a look at the screenshot criticism thread once in a while. You might get inspired.

Pros:
Great lighting. Just remember to get some contrast from the bright places.
Have some dark places too. Not next to each other, but a little later.
Also remember that just because I said I liked the lighting, doesn't mean that you now know everything about lighting. Far from. It's just because it's your first map. You're going to learn much more!

The one with leaving the blood trail, and then returning, is good! Leaving something interesting is great! Smile You forced me to leave something that I didn't want to! But I was also afraid of what was inside. That's a great combination.

(This post was last modified: 06-21-2013, 10:42 PM by FlawlessHappiness.)
06-21-2013, 10:21 PM
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stormtrooper106 Offline
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Posts: 9
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Joined: Jun 2013
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#5
RE: First map made, would like some feedback

(06-21-2013, 10:21 PM)BeeKayK Wrote:
Spoiler below!

Mapping
Pretty Basic. It's the mansionbase object-set, with different rooms.
I didn't feel like you had a big empty space with nothing in it, and that's good for a beginner.
Now that you've tried making a map with mansionbase, try challenging your using the other bases. Look at frictional games' maps to get inspiration.
You had some rooms that I quite didn't understand. Small rooms with shelves. When you are making a real story, try to make it look more like a house, and not just rooms that you need to be there, because you need to. Everything must make sense.
Also those sanity potions weren't necessary at all. Don't give them, if they're not necessary.

Lighting
Very simple too. There were no pitch blackness, which is very good, for a first map. Though, no darkness either. The map was well lit, which is good. But you need some darkness too, to make a contrast. The skybox confused me a little. Is the sun 5 inches from the window?

Scripting
I see you know how to use mementos, setting stuff active and inactive, you can control the player and the movements of the player (Great).
You had some sounds that were great, but didn't really have much relation to anything.

Scares
You had a decent build up to a scare. I like the way you first had to follow a blood trail, and then just leave it. I was prepared for a monster to jump out from the blocked door, but no. And that made the situation a little more tense. Because when will he then release the monsters? (I was assuming you were gonna use monsters because, of course you would. First map. Of course you have to play with monsters)
Ok, so then you have to return to the blood trail again. The tension is rising. What is at the end. (This is just written text. It wasn't super tense, but it was fine as a beginning.)
You get to the closet, the player gets slower while looking at it, and BAM! Suitor to the face. POOF. Easy scare. Now you had released all my tension.
HINT: This is where you should stop. No more monsters yet. You're going to fast no... hey hold up! sto- stop! No wa- another monster? 2? How many are there?
You had a decent build up, but you need to stop it there. Let it go. If you want another big scare, (Monsters go hand in hand with big scares. They're not small scares), you have to build up to it again. I know it's a lot of work, but it is working.

Story
Story. What story? Smile
Yea, there wasn't really a story, and you're probably aware of that
You first note was fine, but different things popped into my head.
- Why did he have to go?
- Don't bring up the animals at the door this early in the map. Monsters shouldn't be displayed right in the start. You didn't either, but instead create another note. It will help with the tension. In the beginning you're only going to need an introduction and some questions. You had that, they just weren't answered all of them..

In conclusion
Decent map.
Cons:
Too much monsters! The poofer was enough. Don't bring up more bad guys. The player can't even handle 1.

The story is weak, but this is your first map, and you probably didn't focus a lot on it. It was the mapping wasn't it?

A little weird mapping, but you'll get better. Much better, if you continue. Have a look at the screenshot criticism thread once in a while. You might get inspired.

Pros:
Great lighting. Just remember to get some contrast from the bright places.
Have some dark places too. Not next to each other, but a little later.
Also remember that just because I said I liked the lighting, doesn't mean that you now know everything about lighting. Far from. It's just because it's your first map. You're going to learn much more!

The one with leaving the blood trail, and then returning, is good! Leaving something interesting is great! Smile You forced me to leave something that I didn't want to! But I was also afraid of what was inside. That's a great combination.

Well Thank you! Big Grin I suppose the reason why I had so many monsters, is because I wanted to at least make one chase scene. Mostly because I don't have quite the intention of building another map for a while, (I made this one out of boredom of my current subject, which is preparing for crafting a short film with Visual Effects, which I should probably dedicating most of my time to so I can build all the CG models in time >.<) And it wasn't the mapping that put me out of making a story, the mapping was a cinch, it was the scripting that made it completely difficult for me O.O I am no scriptwriter, I barely knew anything, yet I had to figure out how to write aall of that code. However, now I do have a basic understanding of it, and it's not quite as hard anymore. Though I didn't really have an original intention for a story for such a small map. (also those shelves in the rooms where supposed to be some book shelves, I guess I just forgot to put books in them, haha) And I guess loading it up with 3 monsters was a bit much haha. Though I don't know everything about lighting, if I ever need help, I can just get help from my dad, aside from him being a professional cinematographer, he is also a lighting director, so I have no worries in that aspect, Big Grin And also thank you for your input on the blood trail, that was a good focus that I had on the map. And all the stuff like potions and tinder boxes, and stuff.....well I couldn't really help myself, ever since a game like half-life 2 where goodies are hiding in places and you have to find them, and a game where you have to loot everything like in fallout 3, I couldn't help but put these goodies every where, haha, I love finding stuff in drawers and collecting them. I knew the weren't necessary, but like I said, I couldn't help it, hahaha. And the sounds, I though, I thought that the whisper voice was related to the suitor, but I guess not haha, and the chain noises where supposed to foreshadow the suitor.....though I haven't actually played much of the original game, and I didn't know that those chain sound where originally intended for the dead hanging pigs, haha. But thank you for your kind and informative feedback! I greatly appreciate it!
(This post was last modified: 06-21-2013, 11:48 PM by stormtrooper106.)
06-21-2013, 11:12 PM
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Oliwarrior123 Offline
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#6
RE: First map made, would like some feedback

Well not bad, not bad. well lit, nicely placed objects. good scares in my opinion (I really liked you could not sprint at all, made it a little bit more scary Wink ) im 13, and i don't have much to say, only keep up good work, and like BeeKayk said, try to make the other base Example: castle, sewer, dungeon and so on. short, good. keep trying challenging yourself by expirementing with scares, maze where grunt,brute or the last 1 (dont remember, but that one that came out of the closet) chases you. im working on second custom story right now, with story, and my first was even badder than yours Big Grin So, goodluck and may the grunt hunt you down til the end of the day. xD
(This post was last modified: 06-22-2013, 09:32 AM by Oliwarrior123.)
06-22-2013, 09:31 AM
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stormtrooper106 Offline
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Posts: 9
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Joined: Jun 2013
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#7
RE: First map made, would like some feedback

(06-22-2013, 09:31 AM)Oliwarrior123 Wrote: Well not bad, not bad. well lit, nicely placed objects. good scares in my opinion (I really liked you could not sprint at all, made it a little bit more scary Wink ) im 13, and i don't have much to say, only keep up good work, and like BeeKayk said, try to make the other base Example: castle, sewer, dungeon and so on. short, good. keep trying challenging yourself by expirementing with scares, maze where grunt,brute or the last 1 (dont remember, but that one that came out of the closet) chases you. im working on second custom story right now, with story, and my first was even worse than yours Big Grin So, goodluck and may the grunt hunt you down til the end of the day. xD
Well thank you for your input as well. I'll challenge myself with amnesia map making some other time later in the future though, haha. I'm done for right now. :p
06-22-2013, 01:17 PM
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