SonOfLiberty796
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Another problem... (Valves...)
-___- Sorry if I'm being annoying by asking all these questions.
Another problem I'm having is that the valve I placed isn't rotating at all. When I interact with it, it does not move. It's stuck.
Is there scripting I have to do? Or an area? Or what is it?
Please help!
P.S. I did look at the original Amnesia maps as an example, did the exact same setting with the exact same valve type, and still nothing.
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11-25-2011, 01:16 AM |
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flamez3
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RE: Another problem... (Valves...)
It could be set in the stuckstate, put this in your void OnStart function block:
SetWheelStuckState("nameofvalve", int alState, bool abEffects);
Int alState :
0 = not stuck, 1 = at max, -1 = at min
(This post was last modified: 11-25-2011, 04:43 AM by flamez3.)
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11-25-2011, 04:43 AM |
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SonOfLiberty796
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RE: Another problem... (Valves...)
(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:
SetWheelStuckState("nameofvalve", int alState, bool abEffects);
Int alState :
0 = not stuck, 1 = at max, -1 = at min Still didn't work :/
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11-26-2011, 02:57 AM |
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flamez3
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RE: Another problem... (Valves...)
(11-26-2011, 02:57 AM)Xvideogamer720X Wrote: (11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:
SetWheelStuckState("nameofvalve", int alState, bool abEffects);
Int alState :
0 = not stuck, 1 = at max, -1 = at min Still didn't work :/ what valve are you using?
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11-26-2011, 03:31 AM |
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SonOfLiberty796
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Posts: 371
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RE: Another problem... (Valves...)
(11-26-2011, 03:31 AM)flamez3 Wrote: (11-26-2011, 02:57 AM)Xvideogamer720X Wrote: (11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:
SetWheelStuckState("nameofvalve", int alState, bool abEffects);
Int alState :
0 = not stuck, 1 = at max, -1 = at min Still didn't work :/ what valve are you using? Never mind got it to work! I used the wrong valve entity :p
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11-27-2011, 10:39 AM |
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