Hello
The problem I'm facing is as follows: if i run the game from a launcher the resolution changes to lower and nothing happens. If i run it through terminal then i also get the changed resolution and an error message about libasound... I deleted a library from lib and installed devel package for openal. I already have the library itself but the problem still persists. Now i get the following message:
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error./penumbrademo: line 9: 10052 Segmentation fault      (core dumped) ./penumbrademo.bin "$@"
Penumbra: Overture exited unexpectedly, please check
/home/janek/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
[janek@JanekFedora PenumbraOvertureDemo]$
 
and my system:
VGA compatible controller: nVidia Corporation G96 [GeForce 9600M GT] (rev a1)
 
Linux JanekFedora 3.1.2-1.fc16.i686 #1 SMP Tue Nov 22 08:56:28 UTC 2011 i686 i686 i386 GNU/Linux
Any help would be appreciated.
EDIT: also here's the log file:
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating resource managers
 Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
  Max texture image units: 32
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 1
  NV Register Combiners Stages: 8
  ATI Fragment Shader: 0
 Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp'
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp'
    Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp'
    Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp'
    Fog
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp'
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp'
   Creating fog textures: Solid Additive Alpha 
CG: 'refract_vp.cg' using profile: 'gp4vp'
CG: 'refract_fp.cg' using profile: 'gp4fp'
CG: 'refract_special_fp.cg' using profile: 'gp4fp'
   init sky box
  Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
 Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp'
  RendererPostEffects created
 Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL.
  Trying to open audio device...
if you look at the end of the file it initializes OpenAL and then fails to open an audio device...