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PathNodes on Stairs don't work correctly
Shirder Offline
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Joined: Dec 2011
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#1
PathNodes on Stairs don't work correctly

Hello forums and Merry Christmas Smile

I just signed up, so sorry if I am in the wrong subforum^^

So, I'm actually new in scripting and mapping. And I've got many problems, but I could solve them in some way, also by visiting this forum. Now I thought of signing up. People here seem to be able to help Smile

Enough talked, here's my actual problem:
I want a monster to walk down some stairs. (I don't want to post main informations about my map, because I don't want to spoil if I publish it some time Wink) I've made the script working, the monster spawns at the right time and walks down the stairs. But on every step it stops for a second, which takes it long time to walk down.
I've also taken a look at the original Amnesia maps (prison_south in this case). It shows that the PathNodes are sort of "pressed" against the edges of the steps. I've done this in my map too, nothing changed.

Is there a way to make a fluent animation?

Anything helpful is much apprechiated Smile

English isn't my first language, so please forgive my grammar mistakes :D
(This post was last modified: 12-25-2011, 02:52 AM by Shirder.)
12-25-2011, 01:08 AM
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#2
RE: PathNodes on Stairs don't work correctly

Don't add all the path nodes to the monster.

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12-25-2011, 02:02 AM
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Shirder Offline
Junior Member

Posts: 6
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Joined: Dec 2011
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#3
RE: PathNodes on Stairs don't work correctly

You mean like skipping all of the paths except the ones at both ends?
Weird, I've tried that already, but then I've got a fatal error. But now I tried again and this time... it works; pretty good Undecided

Well, thanks anyway for making me try a second time^^

English isn't my first language, so please forgive my grammar mistakes :D
12-25-2011, 02:39 AM
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