Danny Boy
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One question about maya
Hey i have a Model in maya... but for some reason the polygons are very noticeable... and i have seen people doing something that doesn't higher the polygon level altough it does make them more blended whit each other instead of hard edges... can some one help?
thanks
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12-30-2011, 08:09 PM |
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Statyk
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RE: One question about maya
(12-30-2011, 08:09 PM)Danarogon Wrote: Hey i have a Model in maya... but for some reason the polygons are very noticeable... and i have seen people doing something that doesn't higher the polygon level altough it does make them more blended whit each other instead of hard edges... can some one help?
thanks RMB > Object Mode.
Select the model and go up to Normals > Smooth Edge
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12-30-2011, 08:16 PM |
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Danny Boy
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RE: One question about maya
(12-30-2011, 08:16 PM)Statyk Wrote: (12-30-2011, 08:09 PM)Danarogon Wrote: Hey i have a Model in maya... but for some reason the polygons are very noticeable... and i have seen people doing something that doesn't higher the polygon level altough it does make them more blended whit each other instead of hard edges... can some one help?
thanks RMB > Object Mode.
Select the model and go up to Normals > Smooth Edge haha thats it! thank you so much ^^
also... wouldn't you know how to define the center of a model would you? because the center of my model is like 10 feet away from the model :/
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12-30-2011, 08:31 PM |
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Statyk
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RE: One question about maya
I'm not quite sure what you mean...
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12-30-2011, 08:48 PM |
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Danny Boy
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RE: One question about maya
(12-30-2011, 08:48 PM)Statyk Wrote: I'm not quite sure what you mean... i mean center like... where the model rotates... for example a grunt or a wall... their "center" is in the floor and its where the models rotate in... my problem is that the "center" of my model isn't in the floor or inside the model itself... its 10 meters away... makeing to work whit the model in model editor rather annoying.
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12-30-2011, 08:56 PM |
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Statyk
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RE: One question about maya
In maya, make sure the model is moved into the center of the grid (where the thick black X and Z lines meet). Translation should be x=0, y=0, z=0, or if you have to, raise the y position so it isn't going through the floor when put in-game.
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12-30-2011, 08:58 PM |
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Your Computer
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RE: One question about maya
Danarogon, the proper name for "center" is normally "origin," as in, the origin of the mesh.
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12-30-2011, 09:07 PM |
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Danny Boy
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RE: One question about maya
(12-30-2011, 09:07 PM)Your Computer Wrote: Danarogon, the proper name for "center" is normally "origin," as in, the origin of the mesh. so how do i move this "origin" whitout moveing the model?
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12-30-2011, 09:18 PM |
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Statyk
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RE: One question about maya
You can't change the origin without moving the model. The origin is the 0 point of all axis (axies? axises?), in the center of the grid.
You have to open Maya and move it to the center of the grid. Export and you're good.
(This post was last modified: 12-30-2011, 09:22 PM by Statyk.)
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12-30-2011, 09:21 PM |
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Your Computer
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RE: One question about maya
(12-30-2011, 09:18 PM)Danarogon Wrote: so how do i move this "origin" whitout moveing the model?
I only know how to do so in Blender, and i have no idea if "origin" is what the UI of Maya uses to describe the origin of the mesh.
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12-30-2011, 10:44 PM |
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