Danny Boy 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,718 
	Threads: 85 
	Joined: Mar 2011
	
 Reputation: 
81
		
	 | 
	
		
			
One question about maya 
			 
			
				Hey i have a Model in maya... but for some reason the polygons are very noticeable... and i have seen people doing something that doesn't higher the polygon level altough it does make them more blended whit each other instead of hard edges... can some one help? 
 
thanks 
			 
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 08:09 PM  | 
	
		
	 | 
 
 
	
		
		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				 (12-30-2011, 08:09 PM)Danarogon Wrote:  Hey i have a Model in maya... but for some reason the polygons are very noticeable... and i have seen people doing something that doesn't higher the polygon level altough it does make them more blended whit each other instead of hard edges... can some one help? 
 
thanks RMB > Object Mode.
 
Select the model and go up to Normals > Smooth Edge
			  
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 08:16 PM  | 
	
		
	 | 
 
 
	
		
		Danny Boy 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,718 
	Threads: 85 
	Joined: Mar 2011
	
 Reputation: 
81
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				 (12-30-2011, 08:16 PM)Statyk Wrote:   (12-30-2011, 08:09 PM)Danarogon Wrote:  Hey i have a Model in maya... but for some reason the polygons are very noticeable... and i have seen people doing something that doesn't higher the polygon level altough it does make them more blended whit each other instead of hard edges... can some one help? 
 
thanks RMB > Object Mode. 
 
Select the model and go up to Normals > Smooth Edge haha thats it! thank you so much ^^
 
also... wouldn't you know how to define the center of a model would you? because the center of my model is like 10 feet away from the model :/
			  
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 08:31 PM  | 
	
		
	 | 
 
 
	
		
		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				I'm not quite sure what you mean...
			 
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 08:48 PM  | 
	
		
	 | 
 
 
	
		
		Danny Boy 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,718 
	Threads: 85 
	Joined: Mar 2011
	
 Reputation: 
81
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				 (12-30-2011, 08:48 PM)Statyk Wrote:  I'm not quite sure what you mean... i mean center like... where the model rotates... for example a grunt or a wall... their "center" is in the floor and its where the models rotate in... my problem is that the "center" of my model isn't in the floor or inside the model itself... its 10 meters away... makeing to work whit the model in model editor rather annoying.
			  
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 08:56 PM  | 
	
		
	 | 
 
 
	
		
		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				In maya, make sure the model is moved into the center of the grid (where the thick black X and Z lines meet). Translation should be x=0, y=0, z=0, or if you have to, raise the y position so it isn't going through the floor when put in-game.
			 
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 08:58 PM  | 
	
		
	 | 
 
 
	
		
		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
	Threads: 32 
	Joined: Jul 2011
	
 Reputation: 
235
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				Danarogon, the proper name for "center" is normally "origin," as in, the origin of the mesh.
			 
			
			
 
			
		 |  
	 
 | 
 
	| 12-30-2011, 09:07 PM  | 
	
		
	 | 
 
 
	
		
		Danny Boy 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,718 
	Threads: 85 
	Joined: Mar 2011
	
 Reputation: 
81
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				 (12-30-2011, 09:07 PM)Your Computer Wrote:  Danarogon, the proper name for "center" is normally "origin," as in, the origin of the mesh. so how do i move this "origin" whitout moveing the model?
			  
			
			
			
		 |  
	 
 | 
 
	| 12-30-2011, 09:18 PM  | 
	
		
	 | 
 
 
	
		
		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				You can't change the origin without moving the model. The origin is the 0 point of all axis (axies? axises?), in the center of the grid. 
 
You have to open Maya and move it to the center of the grid. Export and you're good.
			 
			
			
			
				
(This post was last modified: 12-30-2011, 09:22 PM by Statyk.)
 
				
			 
		 |  
	 
 | 
 
	| 12-30-2011, 09:21 PM  | 
	
		
	 | 
 
 
	
		
		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
	Threads: 32 
	Joined: Jul 2011
	
 Reputation: 
235
		
	 | 
	
		
			
RE: One question about maya 
			 
			
				 (12-30-2011, 09:18 PM)Danarogon Wrote:  so how do i move this "origin" whitout moveing the model? 
I only know how to do so in Blender, and i have no idea if "origin" is what the UI of Maya uses to describe the origin of the mesh.
			  
			
			
 
			
		 |  
	 
 | 
 
	| 12-30-2011, 10:44 PM  | 
	
		
	 | 
 
 
	 
 |