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		| rallelol   Member
 
 Posts: 53
 Threads: 11
 Joined: Dec 2011
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			| Custom Sound... 
 
				Hello, i've created my own custom sound and put it in a "sounds"-folder for my customstory. It is put where it should be but i can't get it to work. I have both the .oggfile and the .snt-text
 
 Sntfile looks like this:
 
 <SOUNDENTITY>
 <SOUNDS>
 <Main>
 <Sound File="fuck_off.ogg" />
 </Main>
 </SOUNDS>
 <PROPERTIES Volume="0.9" MinDistance="1" MaxDistance="10" Random="" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
 </SOUNDENTITY>
 
 And the script looks like this:
 
 void OnStart()
 {
 AddEntityCollideCallback("grunt3", "gruntsayarea1", "MonsterFunc4", true, 0);
 }
 
 void MonsterFunc4 (string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "fuck_off.snt", "grunt3", 0, false);
 }
 
 I've tried with "fuck_off.ogg" aswell.
 The .ogg-file works fine. I don't know what i'm doing wrong, i'm getting angry at this...
 
 Can someone help me please?
 
 
 
 
				
(This post was last modified: 01-12-2012, 05:07 PM by rallelol.)
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	| 01-10-2012, 08:00 PM |  |  
	
		| Elven   Posting Freak
 
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			| RE: Custom Sound... 
 
				<Sound File="fuck_off.ogg" />
 - remove the .ogg from the end and it should work.
 
 
				
(This post was last modified: 01-10-2012, 08:19 PM by Elven.)
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	| 01-10-2012, 08:19 PM |  |  
	
		| rallelol   Member
 
 Posts: 53
 Threads: 11
 Joined: Dec 2011
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			| RE: Custom Sound... 
 
				 (01-10-2012, 08:19 PM)Elven Wrote:  <Sound File="fuck_off.ogg" />
 - remove the .ogg from the end and it should work.
 It did not, unfortunately. I can be the one who have done this very wrong. But basically you create an .oggfile and then you do all this and put it in a soundsmap in your customstory folder? Or what on earth am i doing wrong?
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	| 01-10-2012, 08:32 PM |  |  
	
		| Elven   Posting Freak
 
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			| RE: Custom Sound... 
 
				If you want to include with custom story it must be in 
custom_stories/yourCustomStoryName/sounds
 
These are one of my custom sound snt file settings, maybe that helps:
 <SOUNDENTITY><SOUNDS>
 <Main>
 <Sound File="01deathtalk1" />
 </Main>
 </SOUNDS>
 <PROPERTIES Volume="1.0" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
 </SOUNDENTITY>
 
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	| 01-10-2012, 08:38 PM |  |  
	
		| rallelol   Member
 
 Posts: 53
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			| RE: Custom Sound... 
 
				 (01-10-2012, 08:38 PM)Elven Wrote:  If you want to include with custom story it must be in
 custom_stories/yourCustomStoryName/sounds
 
 These are one of my custom sound snt file settings, maybe that helps:
 
 
 <SOUNDENTITY><SOUNDS>
 <Main>
 <Sound File="01deathtalk1" />
 </Main>
 </SOUNDS>
 <PROPERTIES Volume="1.0" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
 </SOUNDENTITY>
 
 Thank you for that!    
And how would you work out a script where the player walks into a script-area and the sounds starts playing? If i'm not asking too much    |  |  
	| 01-10-2012, 08:41 PM |  |  
	
		| Elven   Posting Freak
 
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			| RE: Custom Sound... 
 
				Hmm, if it is fresh map, etc, then something like this: void OnStart(){    AddEntityCollideCallback("Player", "ScriptArea", "SoundEffect", true, 0);}void SoundEffect (string &in asParent, string &in asChild, int alState) {PlaySoundAtEntity("SoundName", "MySoundFileName", "PlayItHere", 0, false);}
 
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	| 01-10-2012, 08:47 PM |  |  
	
		| rallelol   Member
 
 Posts: 53
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			| RE: Custom Sound... 
 
				 (01-10-2012, 08:47 PM)Elven Wrote:  Hmm, if it is fresh map, etc, then something like this:
 
 void OnStart(){    AddEntityCollideCallback("Player", "ScriptArea", "SoundEffect", true, 0);}void SoundEffect (string &in asParent, string &in asChild, int alState) {PlaySoundAtEntity("SoundName", "MySoundFileName", "PlayItHere", 0, false);}
 
 I'm Sorry, that didn't work either... I Have absolutely no idea why it's not. Isn't there a video out there that explains it? 
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	| 01-10-2012, 08:55 PM |  |  
	
		| Elven   Posting Freak
 
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			| RE: Custom Sound... 
 
				That means are you sure that your files are in right place?
			 
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	| 01-10-2012, 09:00 PM |  |  
	
		| rallelol   Member
 
 Posts: 53
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			| RE: Custom Sound... 
 
				 (01-10-2012, 09:00 PM)Elven Wrote:  That means are you sure that your files are in right place? I'm not sure of anything...
 
The files are put in redist -> custom_stories -> the name of my customstory -> sounds
 
And in that map there's fuck_off.ogg and fuck_off.snt, isn't that it?
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	| 01-10-2012, 09:02 PM |  |  
	
		| Elven   Posting Freak
 
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			| RE: Custom Sound... 
 
				Try to put these 2 into your main sound folder for now (just for test), you can create into your main sounds file new folder like "my shit" and put those 2 there, test if it works then.
 I am not sure neither what might be case, but I remember someone had this problem before too. I personally have also the steam version of game, so thats also the difference.
 
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	| 01-10-2012, 09:18 PM |  |  |