rallelol
Member
Posts: 53
Threads: 11
Joined: Dec 2011
Reputation:
1
|
Custom Sound...
Hello, i've created my own custom sound and put it in a "sounds"-folder for my customstory. It is put where it should be but i can't get it to work.
I have both the .oggfile and the .snt-text
Sntfile looks like this:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="fuck_off.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.9" MinDistance="1" MaxDistance="10" Random="" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
And the script looks like this:
void OnStart()
{
AddEntityCollideCallback("grunt3", "gruntsayarea1", "MonsterFunc4", true, 0);
}
void MonsterFunc4 (string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "fuck_off.snt", "grunt3", 0, false);
}
I've tried with "fuck_off.ogg" aswell.
The .ogg-file works fine. I don't know what i'm doing wrong, i'm getting angry at this...
Can someone help me please?
(This post was last modified: 01-12-2012, 05:07 PM by rallelol.)
|
|
01-10-2012, 08:00 PM |
|
Elven
Posting Freak
Posts: 862
Threads: 37
Joined: Aug 2011
Reputation:
26
|
RE: Custom Sound...
<Sound File="fuck_off.ogg" />
- remove the .ogg from the end and it should work.
(This post was last modified: 01-10-2012, 08:19 PM by Elven.)
|
|
01-10-2012, 08:19 PM |
|
rallelol
Member
Posts: 53
Threads: 11
Joined: Dec 2011
Reputation:
1
|
RE: Custom Sound...
(01-10-2012, 08:19 PM)Elven Wrote: <Sound File="fuck_off.ogg" />
- remove the .ogg from the end and it should work. It did not, unfortunately. I can be the one who have done this very wrong. But basically you create an .oggfile and then you do all this and put it in a soundsmap in your customstory folder? Or what on earth am i doing wrong?
|
|
01-10-2012, 08:32 PM |
|
Elven
Posting Freak
Posts: 862
Threads: 37
Joined: Aug 2011
Reputation:
26
|
RE: Custom Sound...
If you want to include with custom story it must be in
custom_stories/yourCustomStoryName/sounds
These are one of my custom sound snt file settings, maybe that helps:
<SOUNDENTITY> <SOUNDS> <Main> <Sound File="01deathtalk1" /> </Main> </SOUNDS> <PROPERTIES Volume="1.0" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" /> </SOUNDENTITY>
|
|
01-10-2012, 08:38 PM |
|
rallelol
Member
Posts: 53
Threads: 11
Joined: Dec 2011
Reputation:
1
|
RE: Custom Sound...
(01-10-2012, 08:38 PM)Elven Wrote: If you want to include with custom story it must be in
custom_stories/yourCustomStoryName/sounds
These are one of my custom sound snt file settings, maybe that helps:
<SOUNDENTITY> <SOUNDS> <Main> <Sound File="01deathtalk1" /> </Main> </SOUNDS> <PROPERTIES Volume="1.0" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" /> </SOUNDENTITY>
Thank you for that!
And how would you work out a script where the player walks into a script-area and the sounds starts playing? If i'm not asking too much
|
|
01-10-2012, 08:41 PM |
|
Elven
Posting Freak
Posts: 862
Threads: 37
Joined: Aug 2011
Reputation:
26
|
RE: Custom Sound...
Hmm, if it is fresh map, etc, then something like this:
void OnStart(){ AddEntityCollideCallback("Player", "ScriptArea", "SoundEffect", true, 0);} void SoundEffect (string &in asParent, string &in asChild, int alState) {PlaySoundAtEntity("SoundName", "MySoundFileName", "PlayItHere", 0, false);}
|
|
01-10-2012, 08:47 PM |
|
rallelol
Member
Posts: 53
Threads: 11
Joined: Dec 2011
Reputation:
1
|
RE: Custom Sound...
(01-10-2012, 08:47 PM)Elven Wrote: Hmm, if it is fresh map, etc, then something like this:
void OnStart(){ AddEntityCollideCallback("Player", "ScriptArea", "SoundEffect", true, 0);} void SoundEffect (string &in asParent, string &in asChild, int alState) {PlaySoundAtEntity("SoundName", "MySoundFileName", "PlayItHere", 0, false);}
I'm Sorry, that didn't work either... I Have absolutely no idea why it's not. Isn't there a video out there that explains it?
|
|
01-10-2012, 08:55 PM |
|
Elven
Posting Freak
Posts: 862
Threads: 37
Joined: Aug 2011
Reputation:
26
|
RE: Custom Sound...
That means are you sure that your files are in right place?
|
|
01-10-2012, 09:00 PM |
|
rallelol
Member
Posts: 53
Threads: 11
Joined: Dec 2011
Reputation:
1
|
RE: Custom Sound...
(01-10-2012, 09:00 PM)Elven Wrote: That means are you sure that your files are in right place? I'm not sure of anything...
The files are put in redist -> custom_stories -> the name of my customstory -> sounds
And in that map there's fuck_off.ogg and fuck_off.snt, isn't that it?
|
|
01-10-2012, 09:02 PM |
|
Elven
Posting Freak
Posts: 862
Threads: 37
Joined: Aug 2011
Reputation:
26
|
RE: Custom Sound...
Try to put these 2 into your main sound folder for now (just for test), you can create into your main sounds file new folder like "my shit" and put those 2 there, test if it works then.
I am not sure neither what might be case, but I remember someone had this problem before too. I personally have also the steam version of game, so thats also the difference.
|
|
01-10-2012, 09:18 PM |
|
|